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Type: Posts; User: redbranch

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    Love the horse and rider. My only crit would be,...

    Love the horse and rider. My only crit would be, if he's Greek it's a bit early for Stirrups.
  2. Fantastic work. Thanks for posting. How much of...

    Fantastic work. Thanks for posting.
    How much of this was scanned?
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    Latest sketches

    Some more recent sketches and updates to older ones:
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    VR WORLDS assets pt 4

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    VR WORLDS assets pt 3

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    VR WORLDS assets pt 2

    More sculpts I did for VR WORLDS. These are creatures from Scavengers Odyssey.
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    VR WORLDS work

    Some of the assets I made for VR WORLDS on PSVR.

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    Pulp Alien latest

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    Work in progress of something I've been doing as a personal project. Playing with Dynamesh and hard edge worflows. Started from a polysphere and created the...
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    Street Racer

    A model I originally made for GRID2, but finished of as a personal project in my spare time. All hand sculpted in ZB. No Marvelous Designer or scan data used....
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    Cthulhu Hires detail

    Some close ups of the detail on my Cthulhu sculpt. Putting Zbrush 4R7 64 bit through its paces with detail I could only have bump mapped in the past. Nearly 31 million polys and no slow down at all....
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    Pulp Alien

    Did some more work on this fella. Play with hard edge workflows.
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    Cthulhu Sculpt detail

    A model I did a little while back that I returned to recently to put Zbrush 4R7 64 bit through its paces - by adding detail detail I could have only bump mapped in the past. It's nearly 31 million...
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    More speed sculpts

    A couple more speed sculpts I did on the train while commuting.
    As with those above, they were both started from polyspheres using Dynamesh.
    No ref used.
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    Speed sculpts

    Some more sculpts. Mostly done on the train while commuting. All 'Dynameshed' from a sphere.
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    Demon sketch

    A sculpt I've been working on in my spare time. Started from a sphere using Dynamesh. Did I mention I love Dynamesh :).
    Still lots of detail to add. Might take this through to a game res model or...
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    Orc bust

    I'd not done anything Orc related for the best part of a decade. So I thought an Orc bust would make a nice Zbrush sketch to do on the train.
    Still want to add more skin detail, veins etc. Maybe...
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    Another train journey sculpt. Messing with...

    Another train journey sculpt. Messing with anatomy ideas on a Kaiju type beastie bust. Started with a sphere and Dynameshed from there.
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    434741 Wood Troll sketch...

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    Wood Troll sketch

    Another train journey Zbrush sketch. I'm calling it a Wood Troll. Nice playing with branches and wood shapes in Dynamesh to create his features. I'll have to add some...
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    Thanks Anthony :)

    Thanks Anthony :)
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    Dragon sketch

    Another train journey, another ZBrush sketch. A dragon head. Once again, this began as a poly sphere and was then Dynameshed from there. No ref, just bits of dinosaur and other beasties in the memory...
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    Bruce

    Another version of the Batman sketch. Mr Wayne.
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    Batman sketch

    I'm currently commuting from home to London on Mondays and the reverse on Fridays. Luckily I have a laptop and Wacom to keep me busy.
    Here's one of the quick Zbrush sculpts I've been working on. A...
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    Some more renders of the game res Dracula bust: ...

    Some more renders of the game res Dracula bust:


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    Finished game res bust

    Here is the final textured game res Dracula bust. Hi res sculpt in Zbrush (see earlier post) re-top in Zbrush and Max. Rendered using VRay in Max.
    The goal with this personal project was to make a...
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    Thanks BlackMath. Here are some creature...

    Thanks BlackMath.

    Here are some creature concepts I did in dynamesh recently. Each one began life as a polysphere. I themed each one on a different sense i.e. sight, hearing, touch etc.

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