Love the horse and rider. My only crit would be, if he's Greek it's a bit early for Stirrups.
Type: Posts; User: redbranch
Love the horse and rider. My only crit would be, if he's Greek it's a bit early for Stirrups.
Fantastic work. Thanks for posting.
How much of this was scanned?
Some more recent sketches and updates to older ones:
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More sculpts I did for VR WORLDS. These are creatures from Scavengers Odyssey.
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Some of the assets I made for VR WORLDS on PSVR.
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Work in progress of something I've been doing as a personal project. Playing with Dynamesh and hard edge worflows. Started from a polysphere and created the...
A model I originally made for GRID2, but finished of as a personal project in my spare time. All hand sculpted in ZB. No Marvelous Designer or scan data used....
Some close ups of the detail on my Cthulhu sculpt. Putting Zbrush 4R7 64 bit through its paces with detail I could only have bump mapped in the past. Nearly 31 million polys and no slow down at all....
Did some more work on this fella. Play with hard edge workflows.
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A model I did a little while back that I returned to recently to put Zbrush 4R7 64 bit through its paces - by adding detail detail I could have only bump mapped in the past. It's nearly 31 million...
A couple more speed sculpts I did on the train while commuting.
As with those above, they were both started from polyspheres using Dynamesh.
No ref used.
Pulp Alien
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Kratos
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Some more sculpts. Mostly done on the train while commuting. All 'Dynameshed' from a sphere.
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A sculpt I've been working on in my spare time. Started from a sphere using Dynamesh. Did I mention I love Dynamesh :).
Still lots of detail to add. Might take this through to a game res model or...
I'd not done anything Orc related for the best part of a decade. So I thought an Orc bust would make a nice Zbrush sketch to do on the train.
Still want to add more skin detail, veins etc. Maybe...
Another train journey sculpt. Messing with anatomy ideas on a Kaiju type beastie bust. Started with a sphere and Dynameshed from there.
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Wood Troll sketch
Another train journey Zbrush sketch. I'm calling it a Wood Troll. Nice playing with branches and wood shapes in Dynamesh to create his features. I'll have to add some...
Thanks Anthony :)
Another train journey, another ZBrush sketch. A dragon head. Once again, this began as a poly sphere and was then Dynameshed from there. No ref, just bits of dinosaur and other beasties in the memory...
Another version of the Batman sketch. Mr Wayne.
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I'm currently commuting from home to London on Mondays and the reverse on Fridays. Luckily I have a laptop and Wacom to keep me busy.
Here's one of the quick Zbrush sculpts I've been working on. A...
Some more renders of the game res Dracula bust:
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Here is the final textured game res Dracula bust. Hi res sculpt in Zbrush (see earlier post) re-top in Zbrush and Max. Rendered using VRay in Max.
The goal with this personal project was to make a...
Thanks BlackMath.
Here are some creature concepts I did in dynamesh recently. Each one began life as a polysphere. I themed each one on a different sense i.e. sight, hearing, touch etc.
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