Thank you, Spyndel! :D
Type: Posts; User: kurowarabi
Thank you, Spyndel! :D
I modeled Walther PPK.
The base mesh was created with Snapshot3D.
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hotknife:
Thank you.:D
I did not use a special method, but transformed with Gizmo and mask.
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Extra Dimensional:
Thank you very much.:D
I am not good at sculpting, so I use only ZModeler with Dynamic SubDivision.
starcruze:
Thank you very much. I designed it as an electric motorbike.
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This is my recent private work.
I made a motorbike of original design.
I love the Honda Super Cub, and I have been influenced a lot.
Modeled with ZModeler. Renderer is KeyShot.
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...
I modeled the background for the car I posted last time.
Texture was made with Substance Painter and rendered with Marmoset ToolBag.
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Max33,
Thank you. I used to be a product designer before.
deg3D,
Thank you:D
Thank you! :)
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This is my recent private work. I made a motorcar of original design.
I modeled this car almost with ZModeler. Renderer is KeyShot.
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Frenchy Pilou:
I like Harley Davidson.:tu:
daniserran0:
Thank you.:D
SoDakZBrusher:
Thank you.
I am planning to make a video of ZModeler in the future.
When the time comes, I will announce it at ZBC.;)
nebular:
Thank you.:D
I rendered five original design vehicles I made recently, together with same scale.
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I made a motorcycle of original design.
I modeled it with ZModeler using Dynamic Sub Division together.
Renderer is KeyShot.
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starcruze:
Thank you for seeing my Twitter.
This is the setting for checking the shape with KeyShot. For your information.
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DEAN:
Thank you.:D
starcruze:
Thank you.
I am not good at sculpt, so I do not use sculpt brushes for base modeling.
I use ZModeler brush with Dynamic Sub Division and Live Boolean, Project...
I rendered the four original design vehicles I made recently, together with same scale.
For each vehicle, please look at the past post.
I modeled mainly with ZModeler.
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starcruze:
Thank you.;)
Pablander:
Thank you. :D
Your commentary on Project Primitive deformer is very helpful.
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I made an original design trike.
It was mainly modeled with ZModeler.
I rendered with KeyShot.
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