Such lovely work, Kris. You have been an inspiration for some time. Hope you enjoy your vacation, I have a few questions for when you come back:
Have you seen Kazu Tsuji's portrait of Mr. Smith?...
Type: Posts; User: cdizzle
Such lovely work, Kris. You have been an inspiration for some time. Hope you enjoy your vacation, I have a few questions for when you come back:
Have you seen Kazu Tsuji's portrait of Mr. Smith?...
Thank you very much for the reply and the link - very helpful.
Looking forward to seeing more work from you. Cheers!
Love this sci-fi female character. Great work!
Could you please share some information about how you painted her skin texture? Did you use photo projections or was it hand painted? Really like the...
Thanks for the matcaps, Ralf! I got some of these awhile back when you were selling them.
Maybe it's just my set of eyes, but your red chavant clay matcap has become a ZBrush essential - it...
Great work. Can you tell us how you made the texture for the lobster? Cheers!
Thanks for the response, Dope!
As a Godzilla and kaiju fan I always check your thread and think you have had incredibly cool jobs. Cheers!
Thank you for the reply. The Anchor Point functionality is something that has been needed for some time. Lovely work!
Awesome dragon, DopePope. Scales look great. Can you tell us how you did them?
Beautiful!
I would love to learn how you made the painted wood texture. Can you share your technique?
Defender looks very cool, Ced. Always love to see your designs.
Can you tell us a little bit of your technique for this piece? Did you use a lot of DynaMesh for the 'generative design' type...
Thanks for the quick breakdown. The new creatures are real cool.
Cheers!
Really cool creatures. Strange but believable.
Would you mind describing your process for using ArrayMesh on these creatures? I understand the basics of the tool, but don't quite see how you used...
Cool. Thanks for the quick reply!
Looking forward to your future work.
Great character!
The texturing on the helmet is especially impressive. Is that all polypaint by hand, or did you also use photo sources with spotlight?
Thanks for sharing your work!
Awesome work, Bruno!
Could you please tell us a little more about how you did the scales and also the texture work?
I see that you said that you used Surface Noise for the scales with an alpha...
This is brilliant and beautiful! Too good!
Thanks for sharing. These are really clean looking characters.
However, what was the reasoning behind the crazy long legs on every female character?
Wow, excellent work.
Between your Serpent God sculpture and this new Dragon Pillar, you have really mastered this kind of scale detail.
Would you please share with us how you create and use...
Awesome hard surface designs. Can you share anything about your process for those?
Great work, looking forward to seeing more.
Thanks for the quick reply, Marco. I have seen your WASP tutorial, and am grateful that you shared such a nice breakdown of your techniques. I wasn't sure if you were doing anything differently with...
So cool!
Can you tell us about your shading setup for her skin, eyes, and the gems on her head?
Great work, and thank you for sharing. Cheers!
Lovely work, Marco. I always love seeing your work and the stuff coming from Keos Masons.
Would you mind sharing a bit about your typical workflow for creating something like the augmented arms?...
Love these.
Could you share a little about how you achieve the clay texture?
Great stuff!
Great job on Jax!
Can you share a little about how you made his dreadlocks?
Thanks, and nice work!
Thanks, I'd love to see them!
I also forgot to mention how amazing the face sculpt and texture is. Very believable. Any tips or info you could share on that aspect of the character would be very...