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Type: Posts; User: Morph Division

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    I like your works that stand alone, the majority...

    I like your works that stand alone, the majority is so painfully Giger that you should stop listening to your fans.
    The pieces that stand out truely do, and look great but the most of your...
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    sweet hybrid then :)

    sweet hybrid then :)
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    love the expression!, looks very 'feline' in...

    love the expression!,
    looks very 'feline' in its structure, not sure if the canine parts suit it, but it works. :)
    There's always one isn't there, and who am I to suggest that, your the man when...
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    A few things; - Can it update if the pose is...

    A few things;

    - Can it update if the pose is changed? via using zspheres or curve/stroke parameters?

    - Does it convert to dynamesh nicely?, without a million holes?

    - Do you have any...
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    my point was not to change the way/method of how...

    my point was not to change the way/method of how things work in zbrush, merely to take whats there and organise it into something more intuitive.

    +1 not follow the logic of other apps?
    Is that to...
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    I think the best we can ask for is a...

    I think the best we can ask for is a shader/material which 'follows' a similar logic to other apps.

    e.g For SSS, simply an epidermal, subdermal, backscatter, diffuse, overall.
    In other words an...
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    It wouldn't need to be node based, but simply a...

    It wouldn't need to be node based, but simply a way to 'cook' 'bake' a set of attributes into one material.
    therefore removing the need to blend materials which have more attributes than you need....
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    re: usability

    In production it pays to know how to light and render. If you where 'look developing' this feature really doesn't help.
    Why waste time developing a look twice?

    If you are illustrating/concepting...
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