no disrespect to the other tuts out there but THIS is the zb hardsurface DVD i'd put down 100 bucks for
Type: Posts; User: inverse catheter
no disrespect to the other tuts out there but THIS is the zb hardsurface DVD i'd put down 100 bucks for
yep. broke it. i guess the ' beauty ' of this solution is i'll so rarely ever need to visit the subtool palette now to create a situation where that subtool would have it's eye turned off. but yeah....
//ZBRUSH MACRO - Recorded in ZBrush version 4.2
[IButton,???,"Press to run this macro. Macros can be aborted by pressing the ëescí key.",
[IShowActions,0]
[IConfig,4.2]
//
//define vars
...
oh man that is embarrassing. thanks for pointing that out marcus
well this little script seems good to go then. awesome. in checking what the show/hide subtools spits out i might as well just...
//ZBRUSH MACRO - Recorded in ZBrush version 4.2
[IButton,???,"Press to run this macro. Macros can be aborted by pressing the ëescí key.",
[IShowActions,0]
[IConfig,4.2]
//
//define vars
...
hey marcus. thanks heaps for your reply. that totally works so far as comparing the strings. problem is that specific block seems to be running as some kind of ' command '. in that it runs...
can anybody offer any hints on how this is done in zScript ?
i run a note on two vars and they ( as i have set ) return the same string. yet when i attempt to reference them in a conditional :
...
//define vars
[VarDef, SubToolTitle_0,"null"]
[VarDef, SubToolTitle_1,"null"]
//
//set var0 to current tool
[VarSet,SubToolTitle_0,[IgetTitle, Tool:Current Tool]]
//
//do select. . . (...
hi guys. i'm looking to create a script that will ( as the thread title says ) hide the subtool under mouse ( location ). the idea being that it would use that aspect similar to marcus'...
few tweaks :
natureBaby_01.jpg
natureBaby_02.jpg
awesome !
slick man. nice work
spinsey : http://orderindebris.exorsus.net/images/natureBaby_spins.gif
grabbed this sdk from polycount http://boards.polycount.net/showflat.php?Cat=0&Number=82&page=0&fpart=311&vc=1 over the lunchbreak and made a quick sculpt of it. full credit to the author. Spacey :...
been some further development of the concept. i'll post it later with permission from the author
pretty simple base. if i were to do it over i would probably push a little more geo into the head...
yeah. great vid. thanks scott
fomorian_face_wip_1.jpg
fomorian_face_wip_2.jpg
turnaround : http://orderindebris.exorsus.net/images/fomorian_spins.mov
thanks marcus. that pretty much answers all my questions
thanks guys. sadicus. i need to do a bit of work in that area. add another level and suss out the details. i'll post a shot of it hopefully later tonight
thanks eldee.s. i'm looking to create some kind of dynamically updating smooth control. and dynamic other things based on context. in pseudo code :
// dynamic set smooth
[If, subD level = x...
that's a sweet model there man. love the gesture
is this possible with zscripting ?
fomorian giant wip. based on a concept by andy nisbet http://www.adventuresincommuting.com/
:
fomorian_wip_01.jpg
fomorian_wip_02.jpg
an older mesh i finally got 'round to ( almost ) finishing. needs a bit more work yet
:
http://orderindebris.exorsus.net/images/minoto_spins.mov
mino_wip_01.jpg
mino_wip_02.jpg