I used ZBrush, Blender, Octane Render, Photoshop and Affinity Photo for this concept. The character sculpt was done fast because I knew I won't be able to finish anything if I spend days only on...
Type: Posts; User: ZETS
I used ZBrush, Blender, Octane Render, Photoshop and Affinity Photo for this concept. The character sculpt was done fast because I knew I won't be able to finish anything if I spend days only on...
Modeled/sculpted in ZBrush entirely. Something that I've been doing recently as a promo for our festival - https://ifcc-croatia.com
Cheers!
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Here are some additional images for the character above :)
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The model and the retopo was done in ZBrush. Textured and rendered in Substance Painter. If you are interested I will write some more about the story behind.
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Super hot
The Inspector works for Dr. Bob. I made this cover image for the BEFORE WE GO TO MARS 2018 Challenge which will soon be hosted at TGW website. You can find out more about the story HERE.
All the...
Here are the visuals I did for The Game Challenge 2017 named "Before we go to Mars" for which I also developed a story. Hope you like it.
ZBrush was heavily used for organic and hard surface...
Old video. I totally forgot to post it here. Sorry for all the typos.
<iframe src="https://player.vimeo.com/video/152062267" width="640" height="360" frameborder="0" webkitallowfullscreen=""...
I've designed some fresh ZBrush Matcaps. They are really great for everyone who is using ZBrush for sculpting and rendering. Free to download of course. You can see some of the previews bellow. Hope...
(Info about the vehicle is at the bottom)
INTRODUCTION
The long story short
Soon after reading this text the world of man will end. Don't worry, not in few hours but you might witness it...
Just playing a bit with textures and saturation. Frogdog changes color as you change your mood.
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And of course, gif animation :)
I did this one real fast, less than two hours for sculpting two simple models and retopo. You can check it here >> http://thegameworkshop.net/the-game-challenge-2016/
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There's a helmet design posted in this thread on 20th of October 2014. This is just a material test which I forgot to include.
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Yesterday I demoed some flying-robo-helmet design in front of my ZBrush students, part of The Game Workshop. Back home I wanted to do just a few enhancements but things have gone bad. here's the...
Originally it was designed for locating spammers with his super-sensitive sensors and radars and what not. Most of people would see it as a dumb idea and I don't like explaining deeper meaning so I...
These landscapes were done as an experiment for the current course I run with my students. Modeled in ZBrush with the help of I ROCK ALPHA PACK posted few posts above, rendered in Cycles + few...
You can find out more about models above if you watch the first episode of 2EZ FM.
YOUTUBE
VIMEO
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I did few ZTools and Alphas and my buddy Tom Paul did some free alphas as well. We did them for The Game Project library. Two packages are totally free so make sure to download them at Boonar's...
These are visuals for my new ZBrush worksop. Just playing around with some BPR passes.
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Ofkors Dmitrij :)
Testing with some colors...
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Practicing a bit before ZBrush UGM here in Zagreb/Croatia. Check it out HERE!
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Vasilatos Ianis is kickin it again. You have two more weeks to submit your design.
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Two AMAZING jury members revealed - Daniel Simon & Luciano Bove! Hey, did you hear that? :D
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SUBMIT YOUR DESIGN!
Outstanding work!