Bravo ! That's a great likeness!
Type: Posts; User: Scote
Bravo ! That's a great likeness!
Really like the compositing overall.
But the TRex is looking at us, should it aim his human target?
I think you could refine the head. DO you have a reference picture because I think your proportions are off
That's really cool. You did great interpreting the concept.
That concept was for which game? you know the title?
That's nice.
Don't know if you could share a picture of yourself for comparaison
Look great, but you have a lot of symmetry. You put some high frequency details to try to break it up, but you could try to add low frequency to break the symmetry more. Any way just an advice
Do yuou try to be realistic? Because the head is way bigger then normal based on your body. You should triple check that. ALso does seem like you have a rip cage: the torso is too flat when I look at...
The edges are not sharp enough and the lines not flat enough to feel really mechanical.
But I dig the design
Great model indeed.
Never take paiting unless you can't find proper picture of the real thing. Painting are like 3D: interpretation of an artist with sometime falses in the technique
599984
in general you got the main features. But your iris are too big
599971
what are your horse race, I find him a bit off in anatomy, but all depend which bread it is
Good start. But I think Ray Park has a more square chin and if you base yourself on the front view you get, he has a small angle on the side view. I always align my side view with the nostril. the...
Awesome walktrought man. thanks for sharing
Great overall. My critic: the goggle are too thin and the leather cap doesnt have volume at the front
https://www.historicalemporium.com/store/005164.php
...
but is it the 3d scan you based yourself on or you sculpt on it that mud look? It's not clear
Stunning!
Superior attitude :)
Looking at your portfolio you step down from improving from the latest 2016 model
You may want to fix few elements. You have some likeness in the eyes but you miss his main features: big nose big...
I see some likeness but I would rework the eyes so they aim at the same place: its distracting
as an environment artist I only see your rock is low res.
You could improve a look the final look of your piece with a great detail base
Your face and jaw is way bigger then the cranium itself. You should refine more if you want to be closer to the anatomically correct skull. Because to way you sculpt it it cannot be (for me) a...
I think you need to come back to subdiv 1 and better block Scarlett main shape. You did go too far in subdivision.
so you could block better the shape: http://samuelcote.com/ref/casting/
great character. Smooth lines.
oh my, thats why. Your ref is not super easy to use. Nothing align properly. It's way easier to model when you have good references.
But its a simple fix. Just need to find the proper angle for...
You should share more then a view of the charcater. What about sharing your ref + front and side view?
Currently, it's off, but could be fix easily if you share the ref and some other views to...