Welcome back! We missed you and your incredibl(e/y) inspiring art. Good to see you here again.
Type: Posts; User: berco
Welcome back! We missed you and your incredibl(e/y) inspiring art. Good to see you here again.
Finally a new post by one of the most inspiring artists here on zbrush central. Your work is like a breath of fresh air between all the monsters, super heroes and game characters.
Keep up the good...
ClayPolish did the trick! Thx!
As you can see here the sides of the hexagon or not smooth. How can I smooth those while retaining the overall sharp edges? They are not separate polygroups (yet?).
472386
After years of on and off dabbling with Zbrush I finally spent some serious time with it and actually finished a piece. And after all these years it's about time I shared something back here instead...
Yes, I'm trying to learn how to get the texture in MAX and use it there, but I haven't completely figured it out yet. Seeing your work I figured you did! :)
Great tutorial, thanks. The only problem I have is that I have to use a very high polygon count to pick up all the details when clicking 'Apply DispMap' under tools/displacement. If I use lower...
Great work! Could you maybe explain in a few words how you got the texture in 3DS Max and applied it there?
I dropped my model to the canvas with 'projection master' (colors, material, deformation, fade and normalized checked), added some fine details with an alpha brush and picked up my model again. But...
What I really wonder is how you create all these tiny details in the frame. I see that in your other works as well and really like that. I would like to experiment with that but I have absolutely no...