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Type: Posts; User: JBlanco

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    Hi! You can see the color texture breakdown in...

    Hi! You can see the color texture breakdown in the video. All the alphas are coming from Surface Mimic, because those images are 16bit and contain a lot of information. I use a lot of different...
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    I did some render tests in marmoset a couple of...

    I did some render tests in marmoset a couple of months ago, but the final renders are done in Vray.
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    Thanks for all the comments, glad to see that you...

    Thanks for all the comments, glad to see that you like it guys! :)

    About the HD geometry, when you enter in that mode you can't use anything related to UVs, so I wasn't able to use all the masks...
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    Creature final renders+vid

    Hi! Finally it's finished :) Here are some final renders, mari screens and a video showing some details and breakdowns. Hope you like it!

    <iframe...
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    Thanks for the comments! I use Mudbox to...

    Thanks for the comments!



    I use Mudbox to extract displacement maps because Zbrush was taking around 40 mins to bake each 32bit exr displacement, and in Mudbox it takes around 2 minutes.


    ...
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    Thanks for all the comments! :) Here I'm...

    Thanks for all the comments! :)

    Here I'm posting an explanation of my process to deal with the scales detail, and a quick texture breakdown showing some layers.

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    Gif texture...
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    more zbrush and mari pics ...

    more zbrush and mari pics

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    Creature - Work in progress

    Hi all, here I'm sharing some screens of my creature project. Still need to finish texturing the body but wanted to share some Zbrush/Mari screens.

    I'm using Vray but some days ago I tried...
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