][-][4Z4R][)): Thank you!
Type: Posts; User: 3dMob
][-][4Z4R][)): Thank you!
rjsmal: Thanks and happy to hear MKX is your favorite game!
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Erik Heyninck: Thanks for the compliments! As for the teeth, it all comes down to whether an asset works technically and aesthetically. In a lot of cases I created assets that resembled real life...
HaloAnimator: Thanks! I'm using the basic grey material in zbrush for the zbrush renders. For the Keyshot renders I'm using the human skin 2 with a grey value for the color, and slight sss.
Thank you Daniel!
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Below is an art dump of my collaboration to Mortal Kombat X
MORTAL KOMBAT and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. (s15)
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Icebox64: Thanks:)
Adding gems to head piece
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New Personal Project...
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Mandana2000: Thank you:)
alexmarik: Thanks:)
Ehren: thank you:)
Darth Ziggy: Glad I could persuade you :)
TribunMaximus: Thank you:)
Icebox64: Thanks:)
marianosteiner: Thank you:)
flat shader render
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freewaldo: cuz it's sexaayy:lol:
Teyon: Yep I keep getting that alot about her. good old Jessica. Thanks:)
Uber: Thanks:) and yes it is very easy to use. Out of the box it is very straight...
seraph: Thanks:), and it's pro, and yes it's fibermesh.
JL-Art: thank you very much:)
fivewingangel: Thanks, and yes keyshot has become a new best friend of mine.:)
Santis: thank you:)