This is maya/vray. Shader is plugin only at the moment.
Type: Posts; User: Corpus
This is maya/vray. Shader is plugin only at the moment.
maps used from texturingxyz
Thanks Peeps!
I have been trying out the new Vray skin shader on a bigger project, I am really liking the results so far!
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great expression on the sculpt! sweater looks fantastic too.
looking sweet, love the gnarled mouth.
hard surface sketch with some Photoshop post
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Thanks guys!
looking great man, love the head.
creature sketch
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love the speeder bike concept
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my take on the creature, wanted to try an 'evil E.T." look
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Stellios - Ya, still no spec or gloss maps. Just a pure white reflection value.
Thank you Grendal!
Hi Porkpie Samurai,
Current setup is painted displacement (using surface mimic scans), and a slight bump extracted from the diffuse.
Displacement is 16 bit (straight out of Mari). Any sculptural...
Added displacement. Looks like lips will need some manual sculpting, as well as a few other key areas.
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JonArcher3D, thanks! I'll post the sculpt without textures sometime soon.
Some low setting renders with face updates. Texture needs some love in certain areas, and I'll remove some wrinkles that are baked into the diffuse.
displacement and eyelashes next.
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Thanks guys.
Jamesgcraig, I'll def. be doing another pass on the eyes. Thanks for the feedback.
great profile! it's very slick and massive at the same time.
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Early test for Robocop. Wanted to see how the sculpt held up without displacement. I feel like his eyebags and lower eyelids need to be puffed out more and better defined. Keeping the...
really dig the flow of the horns, gives it a nice 'x' silhouette. I think the top theeth can be even more agressive, or fill out some shapes on the roof cavity of his mouth
great overall design with the scales on that face.
thanks man!