Q RE MESHER! I have characters waiting for you.
Type: Posts; User: KenH
Q RE MESHER! I have characters waiting for you.
Excellent. Some fibre brows/lashes will complete it. I love the eyes. How'd you make them?
Very practical. Thanks.
Wonderful Strike! How did you get the wrinkles so precise?
Looking great! I must have missed the shader discussion....can you direct me?
Thanks for the comments guys! :tu: I do intend to add abit more detail. The horn is troublesome as they are usually smooth. I may put a "war wound" crack in it though to add some interest in that...
Hi. This is a cross between a bull, unicorn and a few dinosaurs :D 121 welcome. http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1087773244bos.jpg
Bernd....this is an old tutorial and the method is probably different now.
Good to see the challanges back! This guy is about an hours work. Hopefully I'll get more time to detail him :)
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You should unclick the "Double" button that automatically activates. I think it's in the modifier options.
Is there somewhere to get the sword model? The links at the start of the thread never work.
Dfaris: At the moment, AM only accepts 8 bit images so some of the detail is lost. There are ways around it though.
Mike: Here's the wire. It was brought in with an obj importer plugin(see in the menu). :tu:
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083665469yon.jpg
Here he is in Animation Master....
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083629426his.jpg
Tis is top of the line stuff!
Here's one done in Animation Master. It only accepts 8 bit images and doesn't have subpixel displacements yet. You also have to up the strength of the displacement to see it as in Zbrush.
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Increase the size of your model by 100% in the deformation menu.
As far as I'm aware, Normal maps are a hybrid of Bump and Displacement maps.
Bump map(greyscale).....gives the effect of displacement but is only a "2d" effect to give the impression from the...
Exactly. The only person you should be doing your artwork for is....YOU. Don't mind what other people do or don't say.
Personally though, if I had done such first work in Z, I'd be very proud of...
To add depth with a brush, press the "Zadd" button at the top.
Looking good so far! :tu: What's that mark on his right leg?
Do you have any custom settings on? Try hitting the standard settings in the corner of the screen. PM does do the 3d copy process automatically. That's not the problem.
BTW to slow down the...
I assume you know that you can't rotate round the object when you drop it in PM...so you mean there are no shadows on the object when you drop it? Maybe it's a material issue. Is it on "flat...
I think those are the lines that were created when you painted the the front of the model. Projection Master is literally a projection on to your model. So, it can't go round corners and can get cut...
Thanks! Here he is at a better angle.
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081434813tot.jpg