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Type: Posts; User: Monkeyfarm

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  1. Replies
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    I don't see any mention of improving the...

    I don't see any mention of improving the renderer. All these new features are lovely if you want to export to C4D etc. to get a decent render, but I was kind of hoping that the new version would at...
  2. Thread: YAMH

    by Monkeyfarm
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    23,214

    It'll sure be nice when we have bump mapping in...

    It'll sure be nice when we have bump mapping in ZB eh? :) Save a lot of trips...
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    quote: Does anyone know...

    <BLOCKQUOTE>quote:</font><HR> Does anyone know of a good skin material for Zbrush? Right now I have got the bump map material worked out, but I didn't know you couldn't add any color to it, so I...
  4. Thread: Cave Eel

    by Monkeyfarm
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    14,693

    quote: Sweet piece of work...

    <BLOCKQUOTE>quote:</font><HR> Sweet piece of work MonkeyFarm I can see what you mean by the miniature look but there are ways around that.
    Once again very nice. I can see now why you ignored...
  5. Sigh... This was at an old location that got...

    Sigh...

    This was at an old location that got canned when I moved. Since that time I've had a computer crash and this appears to be one file that was not recovered, so the tutorial is lost...
    ...
  6. Thread: Cave Eel

    by Monkeyfarm
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    14,693

    Depth mask was indeed used to try out various DOF...

    Depth mask was indeed used to try out various DOF effects per THIS technique.

    But it was also used to add the fog at various depths as well as to provide a way to adjust curves and levels at...
  7. Thread: Cave Eel

    by Monkeyfarm
    Replies
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    14,693

    I figured I'd post a few other behind the scenes...

    I figured I'd post a few other behind the scenes images as well...

    Here's a mix between the textured version and a GI looking one:

    ...
  8. Thread: Cave Eel

    by Monkeyfarm
    Replies
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    14,693

    Thanks for the kind words guys... FYI, the...

    Thanks for the kind words guys...

    FYI, the "high" resolution image is actually a 50% reduction of the full rez. Yep, this was a BIG image...

    When I was working on it, all 16 of ZB's layers we...
  9. Thread: Cave Eel

    by Monkeyfarm
    Replies
    27
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    14,693

    Cave Eel

    Here’s the final image of piece I’ve been working on here and there:

    user_image-1073333650eml.jpg

    And Here's a larger resolution image

    And here's a link to a version where the pending...
  10. Is that a Zbrush figure or something like a Poser...

    Is that a Zbrush figure or something like a Poser import?
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    I like the work on the mouth. I'd take a look...

    I like the work on the mouth.

    I'd take a look at the eyeballs however.

    It's looks like you have positioned the iris/pupil at the top/bottom of a sphere, and the smoothing process for that area...
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    Giving the torso a little head...

    Here's the head for the torso I posted a while ago.

    Created by taking an old low rez mesh I did in Hash's Animation Master a long time ago, converting to obj, and bringing into ZB for sculpt.
    ...
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    Finding Markers?

    I seem to remember a way to make markers visible on the canvas OTHER than hunting for them to get them to pop up one at a time. Can anyone refresh my memory?
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    I wasn't doubting you either, I just wanted to...

    I wasn't doubting you either, I just wanted to know how you did it, especially the eye lids without getting th etypical ZB "bumpy" look.

    It would seem that you would need to use a VERY small brush...
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    I'd be very interested to see how you did the...

    I'd be very interested to see how you did the ears if this is only in ZB.

    It would have to have been done with ZSpheres as a simple 3D sphere would never allow the local resolution to create the...
  16. Thread: WIP: Torso

    by Monkeyfarm
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    3,156

    Here's a GI version of the torso for your...

    Here's a GI version of the torso for your perusal...

    http://www2.zbrushcentral.com/uploaded_from_zbc/200312/user_image-1071041425ngj.jpg
  17. Thread: WIP: Torso

    by Monkeyfarm
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    3,156

    Frenchy: The bump just comes from minor color...

    Frenchy:

    The bump just comes from minor color variations in the texture, and the color bump setting in the material. Can't wait for ZB to get a real multilayer shader/texture (bump, diffuse,...
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    quote: I'd love to see a...

    <BLOCKQUOTE>quote:</font><HR> I'd love to see a full-bodied creature, Monkeyfarm <HR></BLOCKQUOTE>

    Me too... I only did the head and neck however. Even that is pushing the limit.

    As an aside, I...
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    quote: I am not going to...

    <BLOCKQUOTE>quote:</font><HR> I am not going to have to scratch my own eyes out afterward am I?
    <HR></BLOCKQUOTE>

    Depends on how it turns out... Heck, I might have to...
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    quote: Cool creature....

    <BLOCKQUOTE>quote:</font><HR> Cool creature.
    What does he have to do with the torso now? <HR></BLOCKQUOTE>


    Heh... You'll see...
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    Here's a few wip shots of the antagonist of the...

    Here's a few wip shots of the antagonist of the woman previously posted

    Working on texture maps, teeth and other details.

    Design based loosly on a moray eel type creature.

    ...
  22. Thread: WIP: Torso

    by Monkeyfarm
    Replies
    16
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    3,156

    Thanks all... Check out some of the examples...

    Thanks all... Check out some of the examples linked for versions with much less bump.

    The final version will be pretty bumpy, because of ZB's lack of robust antialiasing, I'm going to have to...
  23. Thread: WIP: Torso

    by Monkeyfarm
    Replies
    16
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    3,156

    All modeled from ziffs and hand painted in...

    All modeled from ziffs and hand painted in texture master.
  24. Thread: WIP: Torso

    by Monkeyfarm
    Replies
    16
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    3,156

    WIP: Torso

    Hello all,

    Been a long time since I've put anything up, mainly 'cause I've been REALLY busy over the last few months: Buying a new house, moving, settling in, starting a new company, getting money...
  25. quote: When importing a...

    <BLOCKQUOTE>quote:</font><HR> When importing a texture using the Texture palette, ZBrush has now way of knowing what the purpose of that Alpha channel is -- for all ZBrush knows, it could be a...
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