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Type: Posts; User: sephirothsinic

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    I was asking about the normal maps creation...

    I was asking about the normal maps creation pipeline :) the 32 bit dispmap is a well covered subject now. Of course still waiting 4 multi exporter and zMapper 4 ZB3... any news about that?

    S
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    sure thanks for the very fast answer :) !

    sure thanks for the very fast answer :) !
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    what is turbosmooth?? I'm sorry i'm a Maya guy :)...

    what is turbosmooth?? I'm sorry i'm a Maya guy :)
    if you had a dispmap how are you displaying a 32bit dispmap on the viewport with a result on the diffuse? is it a feature in 3DMax? (kinda...
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    just asking because the noise on the border on...

    just asking because the noise on the border on the eye i see on the previews screengrab is something i tipically find when cleaning scanned people. is the screengrab a normal mapped lores? could we...
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    is tht head scandata generated? great shaders...

    is tht head scandata generated?
    great shaders guys

    very cool
    S
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    great stuff! could you tell me how you got the...

    great stuff!
    could you tell me how you got the shadow run through the alpha maps on the last character's mantel?
    very cool indeed
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    for the veins get a Freedom of teach reference...

    for the veins get a Freedom of teach reference sculpt (great for a feel of thickness and placement)
    About the wrinkles, i was suggesting something to give a little "human likeness" to the...
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    thanks... gotta try the same thing with some full...

    thanks... gotta try the same thing with some full bodies and the transpose... should be fun.. one of the best features of Z3 is the clay brush AKA how to run painlessly through crazy polls (hope...
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    very cool creature! it looks really...

    very cool creature!
    it looks really mistical and unhuman together with the balance and almost attractiveness of a beautiful human anatomy
    cool job.
    maybe adding something lass...
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    thanks about both your compliments :) the...

    thanks about both your compliments :)
    the sculpt should transmit more of the feeling on the pic... gotta work some more on it.
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    Sequence of Robin Syndrome

    I made this sculpt as a speed sculpt excercise on a portrait picture of this amazing character.
    Some background: this is an 3 weeks old infant with a jaw growth disorder colled sequence of Robin...
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    seriously cool first digisculpt gabriel i've...

    seriously cool first digisculpt gabriel
    i've seen you working on it a bit but i've never seen the sculpted piece :)
    hope you'll do more of them pretty soon an if you can come by my cubicle i would...
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    well I'm actually working at Gentle Giant Studios...

    well I'm actually working at Gentle Giant Studios and the reel is not for job hunting but for a contest i decided to partecipate to.. (maybe i'll win a 3DBOXX... crossing fingers!) so i tried to make...
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    thanks a lot my friend!!! have a good work! ...

    thanks a lot my friend!!!

    have a good work!

    ciao
    S
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    Stefano Dubay demoreel 2007

    hello everybody, I've finished a rough of my demo 4 a contest:
    http://www.veoh.com/videos/v746306YGXRdayN

    I hope you'll like it

    ciao
    Stefano
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    Update

    UPDATE ON THIS PROJECT... GETTING CLOSE TO COMPLETION I'M PUSHING THE FFW A BIT..
    HERE IS A SNAP
    GIANT1.jpg
    AND HERE A zMovie WITH SOME TETAILING AND TEXTURING TECNIQUES...
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    little doodling

    yesterday i felt freestyle and i did this in 45 mins
    then my PC crashed... but at least something is left behind
    :D

    http://www.veoh.com/videos/v711187th7NpyTQ

    zMovs Rock

    Ad Majora
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    oldguy caricature speedsculpt

    Dont really like speed sculpts but i got inspired and i had some fun
    zVideos rock very faunny to see :)

    http://www.veoh.com/videos/v711187th7NpyTQ

    PS: just after i compressed my laptop...
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    The Forset Giant WIP

    I'm getting some finally some sparetime at Gentle Giant after finishing Gnomon...
    And I'm back with this old project!
    also cuz i gotta finish it 4 an upcoming Gnomon DVD
    Textures are in the...
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    hardcore mudbox ninja here :) cool stuff indeed!...

    hardcore mudbox ninja here :)
    cool stuff indeed!
    S
  21. here's my total disgusting base mesh i'll start...

    here's my total disgusting base mesh i'll start to work with to get to the head in the concept tht BTW had been inspired by the guy in the death guard codec in the latest wersion of warhammer 40000!
  22. uh wow you just made me find a whole arcanum on...

    uh wow you just made me find a whole arcanum on reference..
    jumm
  23. always wanted my little cute chaos marine

    did this sketch this evening.. caressing the idea of trying a chaos marine... finally..
    chaosmarinefrontxu1.jpg
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    i can handle up to 2.5 mil in specialized tools...

    i can handle up to 2.5 mil
    in specialized tools like paraform you can easily rise up to 10 mil but then you have to crash zBr

    bu AS I said there are other options right now or just wait a month...
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    adding pieces: 1export you hires 2model the...

    adding pieces:
    1export you hires
    2model the trees arond the model in maya using a lot of extrude along curves snapping the curves on the mesh
    3export the thing from maya in zbrush
    4(in z2.0 this...
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