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Type: Posts; User: TeriyakiStyle

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  1. I figured after not finding anything on it -...

    I figured after not finding anything on it - thanks for the closure marcus! :D
  2. Possible to expand the 3d Mesh primitives library with my own parametric 3d meshes?

    544048

    544049

    Hi, There's probably a simple answer of "nope" here. But I was trying to find info on adding my own 3d mesh primitives - complete with initialize parameters.

    Is it possible? ...
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    Sticky: I actually watched actually all of these videos...

    I actually watched actually all of these videos and actually learned some actual tips that were actually useful as hell! Thanks!
  4. Thanks for the explanations - I will work to...

    Thanks for the explanations - I will work to understand this :)
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    Mirrored Instancing Using Array

    528281 528283

    You can see here the right object is the original and can clip without worrying about the axis.

    Hi. I had this idea to make mirrored instances using the array feature because I...
  6. Very cool, thanks for including the code to learn...

    Very cool, thanks for including the code to learn from also!
  7. 527928 dargelos thanks for posting! These...

    527928


    dargelos thanks for posting! These are great to study and I will be using method 1 for my hard surface stuff I think it will be very useful.

    I'm sure others will find these useful as...
  8. ah, ok thanks for looking Marcus - my original...

    ah, ok thanks for looking Marcus - my original plan was to write all the macros out for each transform and then another script to set all the keybinds. I'll try that for now and circle back to...
  9. Question:Modifiers and Keybinds for Numpad Transformation controls

    527734

    Hi again, I am trying to keybind some transform/deformations to the numpad and have been having issues

    In the attached script I've assigned numpad 8 to
    rotate 5 units
    shift rotate 15...
  10. 527522 The script you wrote is working great...

    527522

    The script you wrote is working great and I will continue to study it so thanks again! But I was wondering about the approach below:

    Looking at your script I had the idea to try...
  11. Thanks Marcus I really like this approach. I...

    Thanks Marcus I really like this approach. I will test it out and see if I can come up with anything else!
  12. 527283 This is as close as I got so far -...

    527283

    This is as close as I got so far - bound to numpad 0. Can't seem to get the alignment right.
  13. 0_0 thanks Marcus save me from myself.

    0_0 thanks Marcus save me from myself.
  14. 527275 pixols=px,py rotation=cx,xy so...

    527275

    pixols=px,py
    rotation=cx,xy

    so like... check
    if py<0 rotate -cx
    else rotate cx
    if px<0 rotate cy
    else rotate -cy
  15. 527226 I figured I only have to solve for x,y...

    527226

    I figured I only have to solve for x,y rotation to get what I want.

    When getting the normal info of a pixol under the cursor the ranges are x(-1 to 1) and y(-1 to 1)

    527227

    I can...
  16. Ok getting closer I am getting the normal angle...

    Ok getting closer I am getting the normal angle of the pixol under the mouse cursor
    Facing the camera returns 0,0,-1
    527196

    When the pixol is not facing camera:
    527197

    [IButton,???,"Align...
  17. What I have been doing - and feel would be useful...

    What I have been doing - and feel would be useful to automate - is manually aligning the transpose line to camera - you can see Zbrush is aware when the alignment occurs. When the alignment is where...
  18. Orienting View based on Transpose Action Line

    Hi I am trying to write a script that orients the tool to look directly down the Transpose action line.

    526986 I'd like to place the transpose as usual.

    526987 Then run script and have the...
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    ^ I really love that interpretation of Goku -...

    ^ I really love that interpretation of Goku - You'll have to show your process for hair someday, it's looking lush.

    356581 I suppose I can call this one finished - Here's a link to the High Res...
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    356291 Nearing a final Result - great work guys,...

    356291
    Nearing a final Result - great work guys, was fun to have a friendly competition with something I remember so fondly.
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