I figured after not finding anything on it - thanks for the closure marcus! :D
Type: Posts; User: TeriyakiStyle
I figured after not finding anything on it - thanks for the closure marcus! :D
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Hi, There's probably a simple answer of "nope" here. But I was trying to find info on adding my own 3d mesh primitives - complete with initialize parameters.
Is it possible? ...
I actually watched actually all of these videos and actually learned some actual tips that were actually useful as hell! Thanks!
Thanks for the explanations - I will work to understand this :)
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You can see here the right object is the original and can clip without worrying about the axis.
Hi. I had this idea to make mirrored instances using the array feature because I...
Very cool, thanks for including the code to learn from also!
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dargelos thanks for posting! These are great to study and I will be using method 1 for my hard surface stuff I think it will be very useful.
I'm sure others will find these useful as...
ah, ok thanks for looking Marcus - my original plan was to write all the macros out for each transform and then another script to set all the keybinds. I'll try that for now and circle back to...
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Hi again, I am trying to keybind some transform/deformations to the numpad and have been having issues
In the attached script I've assigned numpad 8 to
rotate 5 units
shift rotate 15...
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The script you wrote is working great and I will continue to study it so thanks again! But I was wondering about the approach below:
Looking at your script I had the idea to try...
Thanks Marcus I really like this approach. I will test it out and see if I can come up with anything else!
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This is as close as I got so far - bound to numpad 0. Can't seem to get the alignment right.
0_0 thanks Marcus save me from myself.
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pixols=px,py
rotation=cx,xy
so like... check
if py<0 rotate -cx
else rotate cx
if px<0 rotate cy
else rotate -cy
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I figured I only have to solve for x,y rotation to get what I want.
When getting the normal info of a pixol under the cursor the ranges are x(-1 to 1) and y(-1 to 1)
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I can...
Ok getting closer I am getting the normal angle of the pixol under the mouse cursor
Facing the camera returns 0,0,-1
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When the pixol is not facing camera:
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[IButton,???,"Align...
What I have been doing - and feel would be useful to automate - is manually aligning the transpose line to camera - you can see Zbrush is aware when the alignment occurs. When the alignment is where...
Hi I am trying to write a script that orients the tool to look directly down the Transpose action line.
526986 I'd like to place the transpose as usual.
526987 Then run script and have the...
^ I really love that interpretation of Goku - You'll have to show your process for hair someday, it's looking lush.
356581 I suppose I can call this one finished - Here's a link to the High Res...
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Nearing a final Result - great work guys, was fun to have a friendly competition with something I remember so fondly.