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Type: Posts; User: jimmybones28

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    Wow!!

    insane details and just amazing render.. and thankyou for sharing the workflow..
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    15,682

    Wow

    You guys are doing such a great job with each and every models. Love the dynamic pose and expression on them. I am huge fan. Keep rocking.
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    6,662

    Awesome

    Haha so cool. Love his expression.
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    Just amazing

    Love the attention for details, silhouette and you captured the concept well.
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    Thank you so much dam, 3dtoon, harry, and gagan...

    Thank you so much dam, 3dtoon, harry, and gagan for your kind words..
    Thank you zbrushcental for the pick... :-)
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    Rosaly kill

    Hello zbrush central, here is my entry for the challenge on artstation
    also including a mini tutorial on how did i make pedestal.
    the renders are raw renders straight from vray(no phost effect...
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    Female warrior Highpoly render

    Almost done with the highpoly.
    Rendered in keyshot
    Concept is done by igor sid
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    Hair done in xgen, still at very early stage will tweek more
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    118
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    ‚ÄčLove the forms!! Really beautiful Piece!!!

    ‚ÄčLove the forms!! Really beautiful Piece!!!
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    great work!

    great work!
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    13,788

    Amazing!!!!

    Amazing!!!!
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    Aditya SketchBook

    I did the initial sculpt, pose, base and details under the Art Direction Alex and Tu Bui then another layer of changes, adjustments and detailing was done by artist Kriz Silva.
    Berserk is available...
  12. @Garmonajzd Yeah i was worried about that too...

    @Garmonajzd
    Yeah i was worried about that too but i wanted to follow the concept as close as possible. :-)

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  13. Thank you ankush.. :-)

    Thank you ankush.. :-)
  14. Beyond Human Challenge : GRAMPS - Legendary Space Hacker

    Hello ZBrushCentral this is my first post here. :-)

    Concept by Sathoryn (Bruno Henriques)
    Pipeline:
    I modelled base in maya, highrez was done in Z-brush. Marvelous designer used for cloth. For...
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    Wow!!!

    this is amazing!
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    Awesome!!

    Looking good... Thank you for the Breakdown!!!
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    Wow !!! Congratulations :D did u use...

    Wow !!! Congratulations :D

    did u use multiple texture tiles?
    Is this the process that u follow?
    correct me if i am wrong:
    -base mesh in max (UV?)
    -zbrush for details
    -export decimated...
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