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    MISC Below is a selection of various NPC work...

    MISC

    Below is a selection of various NPC work I did for A Way Out.

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    The Hitman On the hitman model my role mainly...

    The Hitman

    On the hitman model my role mainly focused on sculpting, modeling and texturing the head and hair. The hitman's clothes were sculpted and modeled by Carl-Emil Andreasson. I created the...
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    Linda I worked on the head and hair for Linda....

    Linda

    I worked on the head and hair for Linda. Linda’s different outfits were created by Moa Alfredsson, Hvile Öhrnell and Carl-Emil Andreasson.

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    Harvey
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    Sean & Jasmine On Sean my role focused on the...

    Sean & Jasmine

    On Sean my role focused on the entire character. On Jasmine my role mainly focused on sculpting, modeling and texturing the head and hair. Jasmine’s clothes were created by...
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    Dragomir My role mainly focused on sculpting,...

    Dragomir

    My role mainly focused on sculpting, modeling and texturing the head, arms and beard. Dragomir's clothes were sculpted by Carl-Emil Andreasson. I created the final in-game mesh/textures...
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    597118 597117 597116 597115 597114 597113...

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    A Way Out - Character Art Dump

    A WAY OUT - Character Art Dump

    Hey ZBrushCentral!

    I would like to show you some of the work I did for the indie game A Way Out. I started out as an intern just when production of the game got...
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    Fantastic work guys! Love the game. Wish you all...

    Fantastic work guys! Love the game. Wish you all the best.
  9. Thread: Far Cry 4

    by JL-Art
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    Great work! In-game versions look very nice and...

    Great work! In-game versions look very nice and polished.
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    Can't wait to start using 64-bit at work. Thanks...

    Can't wait to start using 64-bit at work. Thanks Pixologic!
  11. Thread: Nikizar's stuff

    by JL-Art
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    Sick work dude! The flower sculpt is insane.

    Sick work dude! The flower sculpt is insane.
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    Thanks m8. :)

    Thanks m8. :)
  13. Thread: War Machine

    by JL-Art
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    Awesome!

    Awesome!
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    EPIC work! Congrats!

    EPIC work! Congrats!
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    Fantastic work!

    Fantastic work!
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    Damn, this is some fine work. Congrats!

    Damn, this is some fine work. Congrats!
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    This bust started out as a simple dynamesh sketch...

    This bust started out as a simple dynamesh sketch inside of ZBrush. I kind of liked it so I just went along with it and came up with this "evil looking officer type of thing"...

    I'm working on...
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    Some serious work being posted here. Great! :tu:

    Some serious work being posted here. Great! :tu:
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    Damn good work! :)

    Damn good work! :)
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    Great work on Styx! : )

    Great work on Styx! : )
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    Fantastic work in this thread!

    Fantastic work in this thread!
  22. Lovely work!

    Lovely work!
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    Thank you! I had fun doing it and learned a lot...

    Thank you! I had fun doing it and learned a lot as well. : )
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    (High poly image contains decimated subtools due...

    (High poly image contains decimated subtools due to heavy polycount.)

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    And the pins! :D

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    Game res character made as a small tribute to one...

    Game res character made as a small tribute to one of my favourite childhood heroes - Leonardo from TMNT.

    Rendered in Marmoset 2.

    Polycount: 18271 tris. This includes both character and weapons...
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