Hey Danny! Very cool piece of work, well done! Looking forward to your next one!
Type: Posts; User: jeanise
Hey Danny! Very cool piece of work, well done! Looking forward to your next one!
Thanks. Normal map, cavity map, ao map are the ones that I baked. I used Photoshop and Substance Painter for the texture. I started off with a albedo map as base texture for the skin then painted...
Thank you :)
I'll get more screen shots done soon.
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Thanks! Here are some BPR renders.
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Absolutely brilliant, I love every single bits of it. Truly amazing :)
Willem Dafoe is one of my favorite actor in the film Hon Wick I. I decided to present his portrait with a natural expression, and try to bring out his personality that is contrary to how most people...
Hi srlake314,
Thanks for the kind words.
I started with Zsphere because it is a quick and easy method for me to block out something.
After I have the base form that made out of Zsphere, I hit...
Some close up shot of the clothing.
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Hi, this character is created for CGPlus Star Wars Reimagined challenge.
I remagined Aayla Secura when she was a little kid and was training hard to become a Jedi. When she was still young, her...
Hi Shumetsua. thanks so much for the nice compliment.Yes I am agree with your opinion, adding a little more patterns and details to the clothing and eyes will be a huge plus :)
However, I cannot...
Thank you so much for sharing! These are fantastic, every character has very strong identity and personality :) Love it!
thanks a lot guys:)
> portgas: I masked out the area and used move/rotate/ scale tool to twist it. nothing fancy really :)
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I got some feedback from my lead Dan Crossland so I updated it. I tried to reduced the gradient band ( CS5) but this is as best as I can get it, I wonder how do you guys deal with...
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I learnt a great deal of human anatomy in motion with this piece. The shoulder area and the legs are specially challenging. I added in poly hair to create a more feminine and romantic mood. The...
Thanks so much. :)
>Dangov: There are 40 subtools. I could have been more organised and use less subtool:)
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Thank you so much for liking her. I have not expected this will be in the top row at all, it was a real surprised for me :)
TheMiziko: hi, I started by posing her with a base model with basic...
Thanks for the kind words :)
Yes Knacki, in the references she grinned a little too much. Originally I followed just like the reference but my husband said it is creepy... So I dialed it down and...
I added eyes for her :)
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Thanks for the feedback Knacki.
I added eyes for him, I think it looks much better too :)
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Thank you :) I am planning to 3d print this character. But I need to learn how to do that properly first, seperating all the parts with accuracy would be so challenging and fun.
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An older artwork, probably earlier 2014. I was completely stunned when I saw this illustration by Dean Holdeen on CGhub one day, and determined to turn this into a piece...
Hi, I'd like to share this piece with you guys :) I've spent quite sometime trying to get her expression look natural, but a lady's smile is really a killer ( so sweet to look at yet so difficult to...
It's been a while since I last sculpted something. I was too busy with my big event in my lifetime :) Now I am a Mrs.:cool:
Anyway, started working on this guy straight after the wedding in my own...
I have been working on this for a while during my spare time. Nailing the likeness of Gillian Anderson was my main goal.
For the render, I did it in Maya Mental Ray, hair is nHair, peach fuzz is...