The head is ok, your attitude not so much. You KNOW it's ok, why do yo need people to tell you so?
Type: Posts; User: Serek
The head is ok, your attitude not so much. You KNOW it's ok, why do yo need people to tell you so?
Lagartijón, or the "Lizardzilla" is still a reptile and as such the tail (or lower belly if it were way fatter) HAS to be in touch with the ground all the time. It should be larger and, also, it...
Create them (or any other shape) with any other software but remember to subdivide them several times before exporting to OBJ format. Also, the cylinder should start with eight sides before applying...
Nothing to do with GFX, it happens with every fresh Win7 install. There's something in the configuration you must to check, something related to energy consumption or 32bits compatibility and such...
5 years ago ZB didn't had Dynamesh, feature totally inspired on the Sculptris workflow. You can get back to ZB without worries.
Marvelous anim. It's very inspiring.
The character style you are referring to is known as "Warm-up sci-fi doodle every decent ZBrush artist could do any day, perfectly fit for the initial budget of a F2P game as Warframe".
You can't...
Max Headroom with Sculptris and Blendah
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First image
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Second version with better pose but worse everything else along with same image from viewport (now Blendah comes with...
Ok, my apologies then.
You're a skilled modeler but somehow you considered a hair plug-in that most likely won't work with anything outside of DAZ. Forget Poser, it's actually useless for posing...
Expending on Maya won't make it easier to learn. Blender can do fur and hair too and is as much a pain to learn as Maya but for free.
ZBrush here can be a much better option to create models and...
Sculptris Paint mode reminds me of MS Paint :D It's just there for amateurish joy.
Anyway, you can't apply fur with Sculptris unless it's a hand, alpha and/or normal painted, only in a 2d...
Newbz start here
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Great sculpt work, keep adding
@spork, it's pure rimmed white material (you can see it on the spheres)
@thanks, Tartan
Working with symmetry off from scratch is f...ing hard
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Pixologic staff will resume working on Sculptris after they finish playing Monopoly.
Tips: horses are huge compared to people, just alone the head is as large as half a human body (roughly, but there you have a clue)
Also, take your time adjusting proportions while the model is at a...
Thanks Spork but after all these years posting here at ZBC, should I break the symmetry... or NAH? (too much Vine, sorry)
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Thanks, people
@Spork, the shirt is a Sculptris plane. Everything else's Sculptris also.
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As a hint for someone: this model uses about 78K triangles from tip to toes (not shown...
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Nice satyr - Velvet material works nice for furry surfaces (not hair but the skin under it, I mean). Guess you know how to select part of a mesh and apply a second material to it.
Mix a Diffuse...
Thanks Tartan.
Here's some update, note the "war paint" (ain't one though) spike under the eye. The original texture was made with Sculptris but I managed to modify it within Blender texture...
@Tartan - the only plants here are those pumpkins for the Halloween contest (for the newcomers, sometimes there are "sculpt off" challenges that usually never lead to anywhere, nor have a prize nor a...
The zone where the neck meets the skull should form an angle at the ear/nose line -the eyes are pointing up (turn the upper eyelid closer to an horizontal line) and the head is a bit too large for...
You are using an awful lot of triangles for that level of detail. 200k should be more than enough for a full female body.
Fear not the Reduce Mesh Tool, if you don't trust me and don't want to...
That's a great detail level but look at this model. See the scales? actually, the base model surface is smooth as an egg but I added all the fishy scales and wrinkles in Paint Mode with the Bump...