move your mouse slower.
it shouldnt have to be super slower.
try drawing on the object and have it facing you.
keep the stroke at a constant speed.
do not speed up then slow down then speed...
Type: Posts; User: cookie_mon
move your mouse slower.
it shouldnt have to be super slower.
try drawing on the object and have it facing you.
keep the stroke at a constant speed.
do not speed up then slow down then speed...
you did a real nice job on the material
i like it and later on tonight i will have more time to try it on other objects.
thank :tu::tu:
you are the Bronze master of zbrush :lol:
fade off alpha brush 06 or 48 activate the Gyro and scale the alpha and make it oblong.
when using the project master have the finger allways facing towards you.
...
i love that box model zscript
i ran it the other day :tu:
so your saying 3ds maxs is more of a box model program:qu:
ok now were getting some were :tu:
:: question 2
i see maxs can do cars and even motor cycle really good
how come you cant get the same look with zbrush :(
it seams difficult
:eek:
since your a Maxs user can i get your feed back over here
http://www.zbrushcentral.com/zbc/showthread.php?t=21697
thank:)
keep a eye on this thread http://www.zbrushcentral.com/zbc/showthread.php?t=21692
when he post the material i think it would look good on your model :tu:
of cource it needs to be a bit smoother...
i know there not the same but they Both do 3D Modeling
so lets compare
what makes these model better then one another
is it the rendering
does it have better tool options
does...
shwawooooo :eek:
weres the sign :ex: dont feed the animals.
looks so good it allmost looks like i did it :lol:
im not knocking any modeling program and i dont even use 3ds max
im using it as a sample
im ::curious
when i browse some of these graphic forums and i compare
it seams other software puts...
you know you just told on your self.
at work and browsing the forum when your working
do they payed you for it :lol:
i guess you would if you are your own Boss:tu:
ok here is a little trick
i will tell you instead of doing a zscript of a finger
because i dont want to get caught giving anyone the finger :lol:
the raise of the finger nail depends how...
i like the water and how it shadows the men off of it :tu:
how about a water zscript walk threw
open up the material propertise
and at the bottom make sure your texture is showing in the option box
if it is then the texture will embed it self into the material
now chose :: Save
...
can you post the material on the second one
i like it
http://www.medievaltimes.com/giftshop/600/4%20excalibur%20bronze.jpg
the Earth is Flat
the dude Columbus who sailed around the world to prove it was round was a hoaxs
he couldnt read not even a Map
he actualy took off and did a Big U Turn
if the Earth...
i dont think a Rat Trap would Harm that Big guy :lol:
only person i know that has 2 left hands :lol:
if you want to add nails
divide the mesh much as you can
in the project master set the :: deformation
and Un check :: normalized
...
thank you :tu:
i have a TXT Zscript in 1 folder
then i have another SUB Folder in side my main folder with another txt Zscript
can 1 zscript recall the other txt zscript in a sub folder:rolleyes:
if you...
hey its A.O.K :D
Like i said :: i dont think it can be done.
i done scratched my head to many times trying to figure it out:confused:
i love your little Poly Dolley :lol:
can i see a zscript sample code
im not all that smart on zscript commands?
do this using the multimarker
first stroke
top Left :: 3D Cube
...
this is what im looking for.
if i have a 3D object and place it on the canvas
then switch to another tool and delete the 3D object
i want a Ibutton to recall that 3D object and place it in...
can i Please Get some Help :: Here