During my last few months at SOE I had the pleasure of working with some of the most talented character artists I had ever collaborated with. Mat Broome provided the concept and Kenneth Coker...
Type: Posts; User: Luminous Anubis
During my last few months at SOE I had the pleasure of working with some of the most talented character artists I had ever collaborated with. Mat Broome provided the concept and Kenneth Coker...
Ia Ia Ia!
Thanks guys, here are two more renders. If you were at GDC you might have seen the last one on display at the Art Institute Booth.
Allthree.jpg
love it! great character and beautiful render. nice work!
Definitely do it! I borrowed the name and the general feel of the mythos more than anything. It wasn't a Lovecraft contest, it was just a character modeling contest.
Kick-Zar.jpg
artist reference.jpg
This is the actual painting.
Hello again!
cool character, love the signature btw
check out my post, http://www.zbrushcentral.com/zbc/showthread.php?t=43570, based off Lovecrafts work :D
Beauty_Shot_Steve-Kick.jpg
Construction_Shot_Steve Kick.jpg
Concept_Sheet_Steve-Kick.jpg
Beauty Shot, Wires, and my initial concept.
Final Chaos.jpg
This was a real time game model I created for the dominance war II challenge. He weighs in at exactly 5,994 triangles. Base mesh in Maya, texture in Bodypaint and Photoshop. The...
nice work, looks much better!
you may want to break up the color map a bit, the whole thing seems very monochromatic. At the very least the gums and inside of the mouth should be a different color. The model itself seems well...
I really love the details and design you put into the head but the rest of the model does not stay consistant to the design. His midsection has very little definition and lacks any kind of muscular...
I'd get some reference for the mid section and upper body, anatomy looks really wonky. The proportions also seem way off. He has a tiny littly waist and a massive head and arms.
update...a little more work on texture, thats about it.
still trying to get a decent render in maya but im getting all kinds of black artifacts when i render using hardware..grr
wip.jpg
Update...due to time constraints I had to finish modeling, though will go back and make changes after this quarter of school is over. Started textures.
Test2.jpg
from my understanding blizzard is looking for original characters based on their licenses. They are also stressing low polygon, so lets see the base mesh and then try altering their design to come up...
Hey everyone,
finally sat down and gave this zbrush thing a whirl. Created base model from zspheres, brought into maya for cleanup, then back to zbrush. This image is about halfway through...
Hey man, great stuff. As soon as I saw him I knew it was Lovecraft, speaking of which alot of your stuff feels very lovecraftian. I was wondering if you could make me a high quality image of that...
There is no way he used zbrushes UV corrdinate system, this piece was made low res first, and then most likely was unwrapped before going into zbrushed for a normal map. Then I assume he painted the...
Really great design, love his expression. Can't wait to see more! :D
-Steve
Wow, thanks! Very helpful, loved the crashing and the balloons too!
Oh! and by the way, it pronounced NO-MON :p
Thanks again!
Steve
5 stars =)
you have inspired me!!
WOW
I just started zbrush about a week ago, what an incentive!
Thanks for the inspiration :D
really great! I think the blood looks great, but the blade looks really thick and blunt. Besides that, very impressive!
I liked it better without the other character, gave it more atmosphere. Also try blurring the backround like someone else suggested to give the compostion more focus.