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    From the images you posted here is what I would...

    From the images you posted here is what I would say :

    Arms are too skinny (and too tapered in the forearm in particular) aso they seems too short even if adding hands, lenght of the outstretched...
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    Undo is ctrl + w (or ctrl + z depending of your...

    Undo is ctrl + w (or ctrl + z depending of your keyboard type) there is no redo though.
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    Many ways to achieve similar results, but I would...

    Many ways to achieve similar results, but I would say extruding from a mask is probably your best shot, and using polygroups to your advantage (as well as panel loops and/or zmodeler).

    There is a...
  4. Janvier Zbrush & Co stuff (might contain polygonal nudity)

    In this thread i will post the models I make using Zbrush (alone or along with other programs) unlike my sculptris thread in which I limited myself to only free programs.

    My first post, a model...
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    To quickly jump into some details after you...

    To quickly jump into some details after you import your mesh from sculptris, I woulod say duplicate the subtool and zremesh it or dynamesh it depending of result, and reproject the details from your...
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    Yes around that area, a bit more whole side and a...

    Yes around that area, a bit more whole side and a bit upward. The reason I say this, is that head tend to be less wide at the front than at the back, as it there was a slight taper at the front, in...
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    I think the top of the nose bridge is a bit high...

    I think the top of the nose bridge is a bit high on the face, also the volume on the lateral side of each eyes(not the eyes themselves), seems a bit too much, maybe push this volume slightly toward...
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    I checked some of the proportions, and to me,...

    I checked some of the proportions, and to me, they look quite ok (there is so many flavour of them but at least they don't look out completly off) I would suggest adding a little bit more of a...
  9. Decided to do the teeth from scratch, first time...

    Decided to do the teeth from scratch, first time I actually follow references and use measurement on the teeth, this is the result after a first pass (getting the measurement right and overall form...
  10. 488134 Assembled the whole thing, skeleton is...

    488134

    Assembled the whole thing, skeleton is mostly placeholder (the ribcage in particular) hands and feet still very basic, not worked on them so far

    488165488166488167488168
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    It could be a case of inversed normals, make sure...

    It could be a case of inversed normals, make sure the normals point to the outside check this little video that explain it https://www.youtube.com/watch?v=p9Q5c-


    If it's not this, it may be that...
  12. @MaleaYing It could be a good combination, but...

    @MaleaYing

    It could be a good combination, but he said he don't go with zbrush at the moment.

    So what he can do is to add another great tool in his arsenal, Autodesk Meshmixer (free) this...
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    Did you reinstalled it in the same folder? if so...

    Did you reinstalled it in the same folder? if so try another folder, possible that a file that make the program crash was still in the folder, very strange case to be honest, if you sau it worked...
  14. Thread: Art model

    by Janvier
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    Really good stuff, only thing I'm not sure is her...

    Really good stuff, only thing I'm not sure is her arms at the elbow they seem a bit weaker than the rest of the piece, maybe some brachioradialis/extensor carpi radialis mass and flow need to show up...
  15. Thread: Model sharing

    by Janvier
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    Sticky: An object to measure inside of sculptris, created...

    An object to measure inside of sculptris, created in blender (but made specificly to be used in sculptris so I guess it still fit)
    If there is one thing sculptris doesn't shine in the sculpting...
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    I made some masking on a model to explain to my...

    I made some masking on a model to explain to my understanding, what you should look for on a skull, it's very basique and non exhaustive but it will get you on track most of the time (while using...
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    Correct me if I'm wrong, but your skull practice...

    Correct me if I'm wrong, but your skull practice are not the first 3 images (that looks as good as photo) but the remaining ones that looks like a work in progress right?

    If so, you are on the...
  18. Some fun with an old model I posted in the model...

    Some fun with an old model I posted in the model sharing thread about a year ago, I made a remix, mostly of the face, and smoothed some part of the body with a bit of proportion changes, the arms are...
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    Good stuff, I really like the dynamic on the...

    Good stuff, I really like the dynamic on the first image of your second post, it seems he's both menacing and scared, like if he was trying to warn against something, on the following images though,...
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    Sticky: new ones

    486582486583487057487058
    update 1 more with a rim light variation, made in blender
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    Very good models, bravo.

    Very good models, bravo.
  22. Another W.I.P some anatomy practice using...

    Another W.I.P some anatomy practice using sculptris spheres, added a bust later on, mostly worked on the upper body so far legs are next, then finalising the arms and maybe the hands if the polygons...
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    Great stuff, one little thing though, it seems...

    Great stuff, one little thing though, it seems her nose is too short, at least it's the impression I got by looking at some reference, maybe you should double check the distance between the bottom of...
  24. The autotopology feature, looked a lot like...

    The autotopology feature, looked a lot like zremesher (before zremesher came out) so my guess is that feature became zremesher, as pixologic captured sculptris and enslaved his genius author (j/k but...
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    The nipples seems too high, or the crease under...

    The nipples seems too high, or the crease under the boobs are too low (or a little of both) making it look like fake boobs, so if it's the desired effect, I would say well done, if not, maybe you...
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