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Type: Posts; User: inverse catheter

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  1. Replies
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    no disrespect to the other tuts out there but...

    no disrespect to the other tuts out there but THIS is the zb hardsurface DVD i'd put down 100 bucks for
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    yep. broke it. i guess the ' beauty ' of this...

    yep. broke it. i guess the ' beauty ' of this solution is i'll so rarely ever need to visit the subtool palette now to create a situation where that subtool would have it's eye turned off. but yeah....
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    //ZBRUSH MACRO - Recorded in ZBrush version 4.2...

    //ZBRUSH MACRO - Recorded in ZBrush version 4.2
    [IButton,???,"Press to run this macro. Macros can be aborted by pressing the ëescí key.",
    [IShowActions,0]
    [IConfig,4.2]
    //
    //define vars
    ...
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    oh man that is embarrassing. thanks for pointing...

    oh man that is embarrassing. thanks for pointing that out marcus

    well this little script seems good to go then. awesome. in checking what the show/hide subtools spits out i might as well just...
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    //ZBRUSH MACRO - Recorded in ZBrush version 4.2...

    //ZBRUSH MACRO - Recorded in ZBrush version 4.2
    [IButton,???,"Press to run this macro. Macros can be aborted by pressing the ëescí key.",
    [IShowActions,0]
    [IConfig,4.2]
    //
    //define vars
    ...
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    hey marcus. thanks heaps for your reply. that...

    hey marcus. thanks heaps for your reply. that totally works so far as comparing the strings. problem is that specific block seems to be running as some kind of ' command '. in that it runs...
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    compare two strings / vars. ==

    can anybody offer any hints on how this is done in zScript ?

    i run a note on two vars and they ( as i have set ) return the same string. yet when i attempt to reference them in a conditional :
    ...
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    //define vars [VarDef, SubToolTitle_0,"null"] ...

    //define vars
    [VarDef, SubToolTitle_0,"null"]
    [VarDef, SubToolTitle_1,"null"]
    //
    //set var0 to current tool
    [VarSet,SubToolTitle_0,[IgetTitle, Tool:Current Tool]]
    //
    //do select. . . (...
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    Hide subtool under mouse

    hi guys. i'm looking to create a script that will ( as the thread title says ) hide the subtool under mouse ( location ). the idea being that it would use that aspect similar to marcus'...
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    few tweaks : natureBaby_01.jpg ...

    few tweaks :

    natureBaby_01.jpg
    natureBaby_02.jpg
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    awesome !

    awesome !
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    slick man. nice work

    slick man. nice work
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    spinsey :...

    spinsey : http://orderindebris.exorsus.net/images/natureBaby_spins.gif
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    naturebaby

    grabbed this sdk from polycount http://boards.polycount.net/showflat.php?Cat=0&Number=82&page=0&fpart=311&vc=1 over the lunchbreak and made a quick sculpt of it. full credit to the author. Spacey :...
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    been some further development of the concept....

    been some further development of the concept. i'll post it later with permission from the author

    pretty simple base. if i were to do it over i would probably push a little more geo into the head...
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    yeah. great vid. thanks scott

    yeah. great vid. thanks scott
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    fomorian_face_wip_1.jpg fomorian_face_wip_2.jpg...

    fomorian_face_wip_1.jpg
    fomorian_face_wip_2.jpg

    turnaround : http://orderindebris.exorsus.net/images/fomorian_spins.mov
  18. thanks marcus. that pretty much answers all my...

    thanks marcus. that pretty much answers all my questions
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    thanks guys. sadicus. i need to do a bit of work...

    thanks guys. sadicus. i need to do a bit of work in that area. add another level and suss out the details. i'll post a shot of it hopefully later tonight
  20. thanks eldee.s. i'm looking to create some kind...

    thanks eldee.s. i'm looking to create some kind of dynamically updating smooth control. and dynamic other things based on context. in pseudo code :

    // dynamic set smooth

    [If, subD level = x...
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    that's a sweet model there man. love the gesture

    that's a sweet model there man. love the gesture
  22. possible to use if / then / else statements ?

    is this possible with zscripting ?
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    fomorian

    fomorian giant wip. based on a concept by andy nisbet http://www.adventuresincommuting.com/

    :

    fomorian_wip_01.jpg
    fomorian_wip_02.jpg
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    minoto

    an older mesh i finally got 'round to ( almost ) finishing. needs a bit more work yet

    :

    http://orderindebris.exorsus.net/images/minoto_spins.mov

    mino_wip_01.jpg
    mino_wip_02.jpg
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