Once you've got your colours sorted you'll need to get them into zbrush, the beauty of this method is that you only have to do it once and save out the document, it will always be there for when...
Type: Posts; User: handlebar
Once you've got your colours sorted you'll need to get them into zbrush, the beauty of this method is that you only have to do it once and save out the document, it will always be there for when...
Thanks folks i appreciate your feedback.
Plakkie such a biiiiiiiig subject for a tut, but i'll give it a go. My first port of call would be to sort out my colours. To do this and to keep things...
I've been exploring more of Z3's painting tools and thought i'd spend some time on the theme of light.
light_1.jpg
Steve 8)
Thanks for the vids Moochie, very professional and easy to follow.
Steve 8)
Brilliant !!!!
Gut wrenching stuff DM, the timelapse is fantastic.
Steve 8)
Great thread Mr.Black, i'm enjoying following your progress, thanks for taking the time to put this together.
Steve 8)
Thanks Joep, beeek.
Here's another little update, got the vultures nest in place, next up one layed back vulture and a few scattered sun bleached bones.
vulture-canyon-2.jpg
Steve 8)
Here's a little update, decided to go for a more dramatic sky.
vulture-canyon-1.jpg
Steve 8)
Here's the backdrop for my first Z3 project, and yes there will be vultures. I want to keep a semi realistic cartoony style. 100% zbrush so far, thanks for looking.
vulture-canyon.jpg
Steve...
Hey DM, great thread, good to see you got your paws in action with z3, i've been away doing a challenge, but eager to start my z3 journey now. Cool stuff.
Steve 8)
Wonderful character Boozy, feztastic.
Steve 8)
Hi SNARK, sometimes zbrush looses symetry and can be fixed with the smart resym button in the tools/deformation pallete. If you have a complex model with many subdivision levels you need to mask out...
Great work Calum, i too like the warm version, very impressive.
Steve 8)
Looking good DM, like the tweeks to the anim :tu:
Cool Calum, a bit of work on the ears maybe, but other than that a very strong character
Steve 8)
Well you've only got a week or so till subtools DM and i'm sure then you'll be doing the river dance. ;)
Steve 8)
That's some crazy morphin' DM, and a tut to boot, when you've got time, that would be awesome. Looking forward to the final version.
Steve 8)
Lol Frenchy, more various than stradi, 30 bucks from Trevors fiddle shack ;)
Steve 8)
Cool Elixir, looks like everyone has there own take on head topology, the're all different in their construction which just goes to show that boxmodeling in zbrush is very versatile. Here's my bace...
Awesome veriety of models :tu:
steve 8)
hi Elixir
To delete polys in zbrush just hide the polys you want to delete on your polymesh and go to tools/geometry/delete hidden and they'll be gone for good. Looking forward to seeing what...
Hi Mint, great looking scullpt so far, check out Monstermakers biker image. Just scroll down the page.
http://www.zbrushcentral.com/zbc/showthread.php?t=43670
Steve 8)
Boozy that first image of yours is wonderful, no words just awe.
Steve 8)
Daddymack. In zbrush you can mark your tools, select the multimark tool, redraw the marked objects, then under the tools/modifiers you can make a polymesh 3d to group the objects. I personaly prefer...