Ill use the memory variables thanks Marcus.
Type: Posts; User: thedean91
Ill use the memory variables thanks Marcus.
It looks like going to GoZ and back resets your scripts. I have a flag set up that gets reset to its default value which isnt ideal but its not ruining anything. Is there a bypass for this?
Thats what it was.
Do you know the limitations of it? Can you insert UI elements like buttons and things? Or is it just all strictly pure code?
I swear I read something before that lets you include text files into your scripts like how you have a header file and your source files in c++ i just cant remember where I saw it or exactly what its...
Fantastic, thank you! ill try to implement this into my code
I essentially want to cycle through two tabs which will give me unique options based on the tab in a note interface, can this be done?
I'm trying to build it where you have two buttons on top that...
Personal project I did for a next gen character. I used Zbrush as my main package while supplementing in Maya. The skin was textured using a combination of Surface Mimic and TextureXYZ in Mari. ...
thanks for the look! glad you liked it!
A character and small environment I made for personal use. Hope you enjoy it!
Software used: Zbrush, Mudbox, Mari, Photoshop, Maya, Renderman
Final composite in Photoshop
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Character study done in ZBrush! Pipeline includes Mari, Maya, and Renderman 19.0. Basic Composition done in Photoshop.
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hey thanks sam! i enjoyed the class too zmodeler is fantastic!
Been working on this piece for a while now, finally calling it done to move on to the next project.
AT-ST and pin-up girl modeled in Zbrush4R7, textured in Mari, rendered in Maya 2014 with Pixar's...
thanks frank! gotta keep up with you after all!:D
haha had to!
Modeled entirely in ZBrush using ZModeler.
Enjoy, Happy ZBrushing!
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wow that shoe render is so clean! fantastic work! That hard surface top looks pretty sweet too. Ill definitely be keeping my eye on this thread!
Finally I have something sort of good enough to show here! I've been working on this sculpt for a while. I have a ways to go still but figure I should start a progress report or something here. The...