Yes I also tried this. But this is not something I could use since I needed to work with absolutely exact angles.
I usually don't do that but in this case I changed it to contain only the...
Type: Posts; User: Syphorlate
Yes I also tried this. But this is not something I could use since I needed to work with absolutely exact angles.
I usually don't do that but in this case I changed it to contain only the...
I have sort of found a solution or workaround to the gimbal lock problem that allows you to circle around the mesh without flipping it using TransformSet. Basically what I do is to switch the Y-axis...
The problem with SetTransform seems to be that it uses euler angles for rotation and unfortunately these
suffer from the "gimbal lock". If you rotate around the y-axis the mesh gets flipped at...
Already got some first questions:
I am trying the SetTransform command and am I right to assume that this transforms only the mesh, right?
not the camera? Is there even a camera object in zbrush?...
Thank you!
That's already some information I can use. I will look into it and post again in case
I need some further assistance.
May the force be with you :tu:
[EDIT: original question deleted]
I have sort of found a solution or workaround to the gimbal lock problem that allows you to circle around the mesh without flipping it using TransformSet....
real great art. especially jack... he reminds me a little of anthony hopkins...
here is a jacket I made for him today:
Jacket.jpg
I am working on a male character for a fantasy game. Here are some WIP-images of the head of the character. I am still a zbrush-newb so be gentle ;-) . but some feedback would be really cool.evil...
hi there,
I have a more or less simple question... I am trying to sculpture the head of an old man. The head itself is not a problem but when it comes to add wrinkles I am just producing crap......
awesome work. no way the hair is just wet look dude as if he uses styling gel...
this community is really cool... never saw so many skilled artists at one place...
keep it up!
thank you very kind of but there's still much to improve... detail of the eyes... bad smoothing and so on(too bad that zbrush does only support flat shading so that you always need an extremely high...
oh yeah thank you! :)
and thanks for advices and all. yes texturing after the modell is completely done is of course better. but I am always so curious about how a part if it is finished will...
I know that the thread is something like 3 years old but I used this tutorial to create a similar character. I am using zbrush(2) since a week or something so I still have to learn a lot(especially...