red hair blue eyes is always a winner...
Type: Posts; User: robo3687
red hair blue eyes is always a winner...
so, after a little bit of a break I'm back on this.....i'm thinking i might even change this thread to a sketchbook so that I can post some of the other stuff i'm doing....
right, so here's some...
and a render of the updated sculpt w/hair....there were a few more slight changes between this one and the zgrab above
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made some updates on Luke, so here's a Zgrab (models now using the eyes from eof3d's fantastic base mesh: http://store.3dcutie.com/manheadbasemesh01.html )
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I've also made some progress...
really nice stuff Magdalena, always like seeing your work :) you've been a source of inspiration for me for years
I will be doing some more updates to Luke's Sculpt but wanted to get some hair in place to help me better visualise the changes needed...
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there's about 15-20 different chunks of hair in...
@BlackMath: thanks......for the eyes i didn't do anything overly special, they use the same skin shader for the actual eyeball and I just made sure the light caught them enough to light em up...i do...
really great work
thanks everyone
okay, so as cherub pointed out the luke one was a bit off, and there was something a bit off with han as well.....
well I think I've worked out a few of the issues so get ready...
some very clean work indeed
this style of sculpting has always been beyond me....
made some progress on Luke today, I think I've almost cracked his face...just need to fix up his eyes, they got a bit blobby and messy when I was adjusting things...
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i think once I add...
okay, so some updates came sooner....
i didn't feel like doing much sculpting so instead I played around with the render setup and some hair for Harrison (since i don't envision changing the parts...
thanks guys, glad you like it....
should have some updates in the next few days (or sooner...)
Ever since the announcement of the new Star Wars movie's I've wanted to start work on this project. I finally got around to it a few weeks ago and I'm now ready to show something.
I'll be doing...
8th of August Update
Helmet Progress
Made the chincup and chinstrap for the helmet.
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3rd August Update
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Spent some time on the helmet this afternoon, trying out something new.
You may have heard of Autodesk's 123d Catch (http://www.123dapp.com/catch ),...
So I'm currently taking part in a 2 month Hardcore Modeling Challenge over at CGtalk (come and join in: http://forums.cgsociety.org/forumdisplay.php?f=208 ) and the current subject is 'Sports in...
will we be getting the tutorial videos for the topology brush soon? i've been trying it out but it seems a bit finicky and it seems a bit hard to get closed meshes
for example when building a...
well now, after the zclassroom thumbs leaked last week I thought maybe we'd get a sneak peek and maybe a release date and more info at siggraph...
but i never expected we'd get it straight...
very cool, i like him a lot...
can't wait to see Rocksteady, he was always my favourite...
Is that vegeta? If so its a pretty cool take on him...
I was kind of hoping that this had been left to whither and die....but alas....
Still not even one appreciable bit of improvement, it is ever so clear you are making no attempts to improve...
good idea with the stubble...i'll see what i can do...i'm hoping the stretching won't be all that noticeable, i think it's mostly in places that will be covered....
and yeah i think i just...
i started working on the clothing this afternoon, still at a very early stage....but i did try doing a bit more postwork on the render as well to try and get an idea of what the final pic may look...
i'll be doing a bigger render soon, just didn't have enough time when i was doing it yesterday
yeah they're still the rough stand-in glasses, modeling is only about 40% done on them and the...