Search:

Type: Posts; User: jaysus

Page 1 of 12 1 2 3 4

Search: Search took 0.20 seconds.

  1. Replies
    292
    Views
    192,309

    oh the miracle! i finally found out how to embed...

    oh the miracle!
    i finally found out how to embed my videos here! heureka!
    now this looks much more sophisticated than an orange link.

    went on exporting some models over into unreal and kept on...
  2. Thread: 1squad

    by jaysus
    Replies
    58
    Views
    80,433

    thats a very sophisticated pen holder :) i bet...

    thats a very sophisticated pen holder :)
    i bet nobody would accidently throw that pen away because it doesnt write... -.-
  3. Replies
    362
    Views
    274,546

    are those hatching shadows the ZB render too? :O...

    are those hatching shadows the ZB render too? :O thats sweeeeet!
  4. Replies
    292
    Views
    192,309

    Fog Island Beat

    631111

    Fog Island Beat

    https://youtu.be/-cCw1YGaLXU


    ZB 2 Ued4 Test Run 4

    audio ST.OT
  5. Replies
    292
    Views
    192,309

    631033 another quick fibermesh to unreal...

    631033

    another quick fibermesh to unreal animation doodle... with magic, in pink

    https://youtu.be/i21SvHQkYxY
  6. Replies
    292
    Views
    192,309

    630954 https://youtu.be/oZqYxrWwjqk yep...

    630954

    https://youtu.be/oZqYxrWwjqk

    yep total fun the way how fast realtime game engines render lol
    some more Fibermesh to Unreal stuff

    the flower could need more blossom cards i think, and...
  7. Replies
    292
    Views
    192,309

    -.- when you suddenly realize that those...

    -.-
    when you suddenly realize that those fibermeshes simply spawn on an imaginary plane, similiar to how dynasubbing works, a mysterious, interpolated surface between its spawn polygon and those...
  8. Replies
    292
    Views
    192,309

    Fibermesh 2 Unreal

    when you show your latest pictures to a pretty lady and she says she wants to walk around in it a bit... and youre simply a tryhard pleaser...
    then, somehow it all comes full circle.

    i just...
  9. Thread: Syrus Showroom

    by jaysus
    Replies
    86
    Views
    58,419

    did you make those sketches in january aswell or...

    did you make those sketches in january aswell or reuse older artwork? O.o did you even sleep?
  10. Replies
    24
    Views
    14,353

    nice sketchwork too

    nice sketchwork too
  11. Replies
    292
    Views
    192,309

    how to make a wide Fibremesh if the coverage of 5000% bananas is not enough:

    since it came up during my own google search and it seems there wasnt an answer to the problem, let me offer a workaround:

    how to make a wide Fibremesh if the coverage of 5000% bananas is not...
  12. Replies
    292
    Views
    192,309

    oh damn... 10 years anniversary of our...

    oh damn... 10 years anniversary of our relationship :O
    wohoo *hugs ZBrush intensively* :)
  13. Replies
    292
    Views
    192,309

    one of the harder parts of using low poly to subD...

    one of the harder parts of using low poly to subD workflows is geometrical logic,
    its very fascinating, can be frustrating, but is very good training to develope a clean modelling practice where...
  14. Replies
    292
    Views
    192,309

    Butterfly and Firefly

    Shape exploration of an unstable subsonic aircraft, Firefly, and a small sonic jet, Butterfly.

    628041
    628042

    making really simple low poly parts like wings, cockpits and fuselages, mixing em,...
  15. Replies
    292
    Views
    192,309

    a speedy boat draft Model A Version 11 627372...

    a speedy boat draft
    Model A Version 11
    627372
    627368
    627369
    627370
    627371

    technique used:
    dynamic subD
  16. Replies
    292
    Views
    192,309

    more fiber and nanomesh kitsch... even the...

    more fiber and nanomesh kitsch...
    even the backdrop mountain range was a nanomesh...
    not very happy with it tho...
    but then, its pink...
    grass really eats performance...

    614866
    614867...
  17. Replies
    292
    Views
    192,309

    thank you Neil :) @alpha placement - use...

    thank you Neil :)

    @alpha placement
    - use square and center buttons for decals and such to keep proportions
    - use UV maps for surface alphas
    - some brush settings allow spacebar to reposition...
  18. Replies
    292
    Views
    192,309

    Svenska Vitlök

    Svenska Vitlök

    swedish garlic

    peaceful doodle after an older photo i shot

    614527
    614529
    614530
    614528
  19. Replies
    292
    Views
    192,309

    Helios 9F Jungle

    Helios 9F Jungle

    614487
    614485
    614486
    614488
    614489
    614484

    relaxing procedural doodle
  20. Replies
    292
    Views
    192,309

    ZB has two problems with such large scenes, no...

    ZB has two problems with such large scenes, no matter how much you scale them:

    1A:
    - the unit 1, for example in welding points, can be much too large, decimals would be preferred,
    scaling ...
  21. Replies
    292
    Views
    192,309

    Helios-9F Cityscapes II

    Helios-9F Cityscapes II

    614310
    614309
    614311
    614312
    614313
    614308

    -experiments with ZB's semi automated mass creation procedures-
  22. Replies
    292
    Views
    192,309

    update: -nanomesh works similiar to fibremesh to...

    update:
    -nanomesh works similiar to fibremesh to create the guide geometry for the highrise curves, a tad faster even

    however:

    1- highrises derived from fibermesh curves are not on the same...
  23. Replies
    292
    Views
    192,309

    Workflow: Architectural Environment Models #3 IMM to Fibermesh

    found a way to turn fibermesh geometry into straight line curves that can then serve as guides for proper IMM meshes.

    IMM curves offer the benefit of keeping proportions and being able to work...
  24. Replies
    292
    Views
    192,309

    taking the simplified map of Brooklyn from the...

    taking the simplified map of Brooklyn from the last endavour further,
    exploring different takes on creating an urban environment for planning, LOD or shiny renders

    613636
    613637
    613638
    613639...
  25. Replies
    292
    Views
    192,309

    Workflow: Architectural Environment Models

    Workflow:
    Architectural Environment Models from a grayscale map in ~30minutes

    more sophisticated and cleaner than just extruding an alpha image, yet still rather simple and fast

    613518
    613519...
Results 1 to 25 of 281
Page 1 of 12 1 2 3 4