oh the miracle!
i finally found out how to embed my videos here! heureka!
now this looks much more sophisticated than an orange link.
went on exporting some models over into unreal and kept on...
Type: Posts; User: jaysus
oh the miracle!
i finally found out how to embed my videos here! heureka!
now this looks much more sophisticated than an orange link.
went on exporting some models over into unreal and kept on...
thats a very sophisticated pen holder :)
i bet nobody would accidently throw that pen away because it doesnt write... -.-
are those hatching shadows the ZB render too? :O thats sweeeeet!
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Fog Island Beat
https://youtu.be/-cCw1YGaLXU
ZB 2 Ued4 Test Run 4
audio ST.OT
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another quick fibermesh to unreal animation doodle... with magic, in pink
https://youtu.be/i21SvHQkYxY
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https://youtu.be/oZqYxrWwjqk
yep total fun the way how fast realtime game engines render lol
some more Fibermesh to Unreal stuff
the flower could need more blossom cards i think, and...
-.-
when you suddenly realize that those fibermeshes simply spawn on an imaginary plane, similiar to how dynasubbing works, a mysterious, interpolated surface between its spawn polygon and those...
when you show your latest pictures to a pretty lady and she says she wants to walk around in it a bit... and youre simply a tryhard pleaser...
then, somehow it all comes full circle.
i just...
did you make those sketches in january aswell or reuse older artwork? O.o did you even sleep?
nice sketchwork too
since it came up during my own google search and it seems there wasnt an answer to the problem, let me offer a workaround:
how to make a wide Fibremesh if the coverage of 5000% bananas is not...
oh damn... 10 years anniversary of our relationship :O
wohoo *hugs ZBrush intensively* :)
one of the harder parts of using low poly to subD workflows is geometrical logic,
its very fascinating, can be frustrating, but is very good training to develope a clean modelling practice where...
Shape exploration of an unstable subsonic aircraft, Firefly, and a small sonic jet, Butterfly.
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making really simple low poly parts like wings, cockpits and fuselages, mixing em,...
a speedy boat draft
Model A Version 11
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technique used:
dynamic subD
more fiber and nanomesh kitsch...
even the backdrop mountain range was a nanomesh...
not very happy with it tho...
but then, its pink...
grass really eats performance...
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thank you Neil :)
@alpha placement
- use square and center buttons for decals and such to keep proportions
- use UV maps for surface alphas
- some brush settings allow spacebar to reposition...
Svenska Vitlök
swedish garlic
peaceful doodle after an older photo i shot
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Helios 9F Jungle
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relaxing procedural doodle
ZB has two problems with such large scenes, no matter how much you scale them:
1A:
- the unit 1, for example in welding points, can be much too large, decimals would be preferred,
scaling ...
Helios-9F Cityscapes II
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-experiments with ZB's semi automated mass creation procedures-
update:
-nanomesh works similiar to fibremesh to create the guide geometry for the highrise curves, a tad faster even
however:
1- highrises derived from fibermesh curves are not on the same...
found a way to turn fibermesh geometry into straight line curves that can then serve as guides for proper IMM meshes.
IMM curves offer the benefit of keeping proportions and being able to work...
taking the simplified map of Brooklyn from the last endavour further,
exploring different takes on creating an urban environment for planning, LOD or shiny renders
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Workflow:
Architectural Environment Models from a grayscale map in ~30minutes
more sophisticated and cleaner than just extruding an alpha image, yet still rather simple and fast
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