If you guys are right about the rendering algorithms... that's really exciting.
Personally, I'm most looking forward to a decent UV mapper inside zBrush.
Type: Posts; User: phantasmagoria
If you guys are right about the rendering algorithms... that's really exciting.
Personally, I'm most looking forward to a decent UV mapper inside zBrush.
Have been wondering if you guys utilize any 3D scanning/photogrammetry for your modelling processes?
Also, any chance of seeing high res vehicle stuff?
I love the character models in BF:V.
Fine work, guys.
Hey, thankyou!
The way it usually works is Glyn explores ideas in 2D, then once he's happy (and if it's needed) he gets approval from grown ups, he then passes that to me and I work quite quickly...
Thanks for your messages. And thanks ZBC for Top Row!! Always been a bit of a dream to be up there with all the amazing artists you promote. It's a real honour.
Thankyou so much guys!
aurick... Glyn and I imagined conceivably it could be different skulls held together with the techno-tubes perhaps? Maybe the regular nature of the forehead came from an...
Thanks Joesph!!
Here's Kylo
Back in the day when there was no such thing as zRemesher, panel loops or booleans. I don't know how I used to cope.
In the model the muzzle appears to be bigger than what you might...
Here's the Mimban Trooper. First image is all a keyshot render too. Some of the mud is actual geo but the rest is all material graph work. The only Photoshop is colour correction.
Designed by Glyn...
Here's a few more from Solo, This is the RangeTrooper.
I did these renders for the workshop and breakdown dept to get an idea of colour and texture for the helmets.
This was a great exercise...
Hello ZBC, here are some renders of the Enfys Nest model I sculpted during Solo. I'm slowly getting permission to put up some of the stuff I've been working on for the last few years, I'll post it...
Joseph, thankyou to you and the development team for the Intersection Master plugin.
This is absolutely perfect for adding regular radiused edges to boolean intersections of complex surfaces.
...
These are really interesting.
Have you turned the zspheres into actual geometry spheres for the rendering?
If you have can I ask your workflow? I wanted to 3D print a zspheres model a few...
Lovely work. Those textures are divine.
I'd love to hear your workflow for zBrush > texture > render. Is that Substance Painter and Octane?
marcus, your set pivot plugin is incredibly useful.
Thankyou.
Inverting the polish layer tip is absolute gold dust. Thankyou.
Very nice work indeed.
Did you need to convert the mesh to surfaces? I'd be interested to see your workflow.