Mmmm her pose reminds me of something...
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Type: Posts; User: Rikk The Gaijin
Mmmm her pose reminds me of something...
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Her face is pretty. but she looks like she has a huuuuge head. The hairline is way too long, and overall just looks weird, IMO.
In the Gumroad file there is the full model in OBJ and STL.
Another full video tutorial series. This time, I will show how to create a female superhero figure and prepare it for 3D Printing.
Over 5 hours of tutorial.
All the videos and additional...
Absolutely stunning.
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PLcT650Vk1SCEIq0teUgjpDwlRMam61XOW
PLcT650Vk1SCEIq0teUgjpDwlRMam61XOW
Bonus video of my zombie tutorial, this time let's go with Octane Render STANDALONE. :)
https://www.youtube.com/watch?v=pemNGiYWk4w
Hi everyone! My second tutorial series is complete! Over eight hours of videos, zombie creation from start to finish. I cover the new tools of ZBrush 4R8, Quixel Megascans, hair and beard creation...
The second part of my Easy Zombie tutorial is online! Check it out!
https://www.youtube.com/watch?v=yBITKJJ_Ob0
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Hi everyone. This is my new tutorial video on how to create a quick and easy zombie, using the new features of ZBrush 4R8, and Quixel Megascans. I hope you like it! :)
...
Hi everyone! About a month ago I started my YouTube channel about character modelling. I just published my first full tutorial series. Over 20 hours of videos, covering the entire character creation...
Love the dinosaurs! I was planning to do something similar to 3D print for my kids!
Incredible work! Will this be released to try in VR?
Beautiful work, very realistic.
One question: are the hair photoshopped? Because they don't look the same in the clay version.
Nice work.
But 8000 hours = 333 days of rendering. Did you render it on a Pentium 2?
Superb piece of art, absolutely stunning.
Really wonderful piece! Agree on the hair, the fiber version kinda ruins the overall quality on the image, also the eyes look a bit too large, the human eyeball is 2.4 cm, and it's the same for...
Yes Mr. Lee, at this time I am not allowed to share more details about the shaders.
The current version does work well with different lighting setups, and hopefully in the near future I will be...
Thank you all for the kind comments! :)
Due to permission issues, I've been asked to remove the image.
Day 2 video
https://www.youtube.com/watch?v=btMLA4Z8WOE&list=UUz9ClJrjuztSZP-mLQl42dA
64bit is cool, the new modeling tools look nice, but what about improving/fixing the zRemesher, and add subtools folders/groups?
How did you make the connection between the caruncula lacrimalis and the eye?
Stunning! We need moar!