I like the locking jewelry design. The video showing how it worked was cool, too.
I was wondering why you printed your cast jewelry standing up. Was there a reason you didn't print it laying flat...
Type: Posts; User: kaleden
I like the locking jewelry design. The video showing how it worked was cool, too.
I was wondering why you printed your cast jewelry standing up. Was there a reason you didn't print it laying flat...
These are fantastic! I'd love to experience something like the Fantastic Voyage exhibition in virtual reality!
Don't mind Paul Marx, by his logic photography isn't an art, nor is the work of...
From the FAQ:
Autumn has just begun. Hopefully the beta testing goes smoothly and the release stays on schedule. As with many that came before, I'm really looking forward to this next release.
It was mentioned during the Summit that the videos would be posted online. However, since there's so much footage, it's going to take a while to process everything. The ZB4r7 teaser that was recently...
Wonderful! I'm so glad you're providing these videos. I wish I had been there in person, but maybe next year!
Thanks for recording and posting a recap of the UGM!
What an awesome piece! Thanks for posting some of the WIP shots too. That fire imp looks like a cool pet :D
What have you done?! You've made an object with only one side! How very mobious-esque.
Beautiful sculpts!
Wonderful! I'd love to know more about how you created the image. Was the scene posed in ZBrush, or did you model in ZBrush and rig the models in another package for posing? I love the contrast...
Beautiful work. The modeling, the textures, the lighting, the composition - all really well done.
It's like voltron, only made out of people. I love where this is going :tu:
Fantastic pieces. They all seemed quite unique; were any of these sculptures designed for a modular level creation workflow?
Just fantastic. The characters all exude their own personality - from faded armor to toes sticking out of worn boots. At 14,000ish verts, these are amazing in-game models. Do these characters only...
Great work. There's so much detail in your low res renders. What's the polygon count on those?
Great sculpt! I love how the wings flow naturally from the rest of the body. Good job on the coloring, too. I notice people often lose detail after coloring a model, but not so in your case! The...