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Type: Posts; User: Trybal

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  1. Thread: hello

    by Trybal
    Replies
    72
    Views
    130,206

    Very nice work. :) :tu:

    Very nice work. :) :tu:
  2. Thread: hellboy

    by Trybal
    Replies
    15
    Views
    10,939

    Very nice model. Hellboy is one of my favorite...

    Very nice model. Hellboy is one of my favorite characters. :) :tu:
  3. Replies
    122
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    225,979

    Nice models. I like the cyborg the most. I've...

    Nice models. I like the cyborg the most. I've been interested in Assassin's Creed since I saw the crowd video (I think it was last E3).
  4. Thread: Vader

    by Trybal
    Replies
    13
    Views
    5,675

    Nice work. :) :tu:

    Nice work. :) :tu:
  5. Replies
    0
    Views
    1,629

    Jason Cecrle - The Plague Spreads

    Here's my first major work in ZBrush. I used 3ds max to build the base models and to set their orientation to each other. Then I sculpted and rendered in ZBrush 3. Finally, I exported several renders...
  6. Replies
    46
    Views
    64,633

    When I try to extract the zip file I get errors....

    When I try to extract the zip file I get errors.

    *Edit. Nevermind. I downloaded it again, and this time it extracts.*
  7. Replies
    8
    Views
    3,050

    I didn't realize it until guti mentioned it, but...

    I didn't realize it until guti mentioned it, but I've seen your portfolio before. I like the smoking creature. :):tu:
  8. Replies
    8
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    3,050

    That's a nice image. Good job. :)

    That's a nice image. Good job. :)
  9. Thread: The Torcher

    by Trybal
    Replies
    69
    Views
    26,955

    What game will this be for?

    What game will this be for?
  10. Thread: Z-Carrier Crew

    by Trybal
    Replies
    184
    Views
    203,399

    The next Rayman game....

    The next Rayman game.
  11. Replies
    142
    Views
    39,944

    The next Rayman game....

    The next Rayman game.
  12. Replies
    25
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    61,148

    I don't know. The link works just fine for me. It...

    I don't know. The link works just fine for me. It might be the browser you're using.
  13. Replies
    25
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    61,148

    Sebcesoir's tutorial was always a web page, not a...

    Sebcesoir's tutorial was always a web page, not a video.
  14. Thread: Hulk - done!

    by Trybal
    Replies
    19
    Views
    9,143

    Texturing

    The skin uniformity of your Hulk is fine. My game models use two 1024x1024 maps; one for the head, one for the body. What resolution do you paint/render your textures at? I do mine at 4096x4096.
  15. Thread: Hulk - done!

    by Trybal
    Replies
    19
    Views
    9,143

    The rule of thumb I use, is that you only need as...

    The rule of thumb I use, is that you only need as many polys as it takes to make an acceptable curve. When possible I leave flat areas as a single poly. The polycount of any model should be...
  16. Thread: Hulk - done!

    by Trybal
    Replies
    19
    Views
    9,143

    HULK SMASH!!! ;) Nice work. All of my game models...

    HULK SMASH!!! ;) Nice work. All of my game models are in my signature. I have to keep them at 4k or less as well. It certainly can be tough to get a lot of detail in the mesh at those numbers, but I...
  17. Replies
    108
    Views
    221,882

    I like this one. Good job. :):tu:

    I like this one. Good job. :):tu:
  18. Thread: The Torcher

    by Trybal
    Replies
    69
    Views
    26,955

    I like this model. :):tu:

    I like this model. :):tu:
  19. Replies
    25
    Views
    61,148

    After you have your UVs set, color code your...

    After you have your UVs set, color code your model where different materials will occur. Next, render this out to form your template map. Then create baked maps of the model with each material...
  20. Thread: Munro WIP

    by Trybal
    Replies
    5
    Views
    2,196

    Two areas stand out to me: 1. The nostrils...

    Two areas stand out to me:

    1. The nostrils look wider than in the picture.

    2. The mouth is frowning. In the picture he's got a sort of smile.
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