Skinning is the process for attaching a mesh to a rig, in our case, the SL skeleton for attachments like clothing. I know sl'ers call it "rigging", they're wrong. Rigging is the building of the bone...
Type: Posts; User: Iridescence
Skinning is the process for attaching a mesh to a rig, in our case, the SL skeleton for attachments like clothing. I know sl'ers call it "rigging", they're wrong. Rigging is the building of the bone...
The good news is that the Blender UI has vastly improved to a more intuitive system with the release of V2.58, so if you haven't tried that, give it another go. You can do everything else in Zbrush...
I create each polygroup/texture zone as it's own subtool, create the UV, create the textures for it etc all in it's own personal subtool with a single polygroup. Then before I export it, I use the...
I'm not Marcus, but I can answer 2 of these for you.
1) The current version of the Zsculpty tools includes a good collada exporter which exports the selected subtool using it's polygroups as the...
Oh! Thank you SO much, I will give your suggestion a try and stop using the left texture icon to load up my textures! :D I so want to use Z4R2 and am really looking forward to my update email!
this looks good, but I wonder if Pixologic have fixed whatever bug happens with importing images through the texture import feature? it really makes Z4R2 unworkable for me, and I'm sadly still using...