Zmapper- Fastest normal maps in town. :tu: :cool:
Type: Posts; User: Grub
Zmapper- Fastest normal maps in town. :tu: :cool:
Dropping in for a natter...
Anyone having a Halloween party? I'm having one tonight with the family, we've hollowed out a big pumpkin and filled it with a witchy punch... pretty potent.:D
Hiyaz...
Uh-oh, Granny Carver's escaped from the asylum and she's coming to chop up your pumpkins... :D
grannypumpkin.jpg.jpg
[Gallery Entry]
Hiya Macaco,
To answer your questions:
I have created my model, a bump texture and I have gone to displacement->intensity for the alpha (bump texture) to...
Wow, there's been Lots of activity since last week.:cool:
Hey Slosh, glad to see you in the speedo fast lane;) The dreadlocks on the birdman are eye catching, good stuff.
Baryonix, nice model...
You're showing some great talent, look forward to seeing more.:)
I was waiting for a simple timer script, but you exceeded my expectations.
Cheers Pixolator!:cool:
Cool alien designs Mahlikus and Chad!:tu: :tu:
Awesome to see your work Ken B. A real prune-face.:cool:
Good going with the elephant, Strannik... bring on the beasties.:)
I was trying to...
Thanks Ron, thanks Strannik:tu:
I'll be a whippin' up a scrip' for the next head;)
My speedo model... knocked up a bald wonder, may pop back later with another.:)
speedhead.jpg
Cheers me old buds, it's great to hear from you two.:cool:
Hi, terrific work so far.
In thinking about the coloration ideas, it might be useful to consider the living environment, and how he could blend in.:)
Very nice, Abbysis... I'm salivating, here- lobster thermidor, mmm! :D
Hey, welcome to Z-land Proton :)
ZedHead- ZBrush and Lightwave can in fact work together nicely now, thanks to Lynx3d's plugin- here's the link:
cool plug
:tu:
What the heck, I thought I'd have a go after all. :) Here's my work so far...
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1085272295gtu.jpg
Mattoo- Cinepaint was no good either, I also tried a prog called hdrview, which actually loads the tifs but they turn out horrid. As for 16 bit tifs, what a pain in the butt. :D
RobW- I installed...
Mattoo- I'm getting some banding also, I think I'm going to look into using Cinepaint. :tu:
subutex, what? you used no plugins- not even the original normal displacement plugin... :D Can you tell us more about your settings? :)
RobW, the tif tip is on this thread, man. When I tried that, it didn't work at all... Not much of a problem though, since it's easy enough to use HDRshop. :tu:
Yeah, I agree- it seems the bump displace doesn't work as accurately as the normal displace, you need that extra bump mapping to pad it out. But who cares, I'm using your plugin from here on- thanks...
Looks like Lynx 3D has come up with the goods for us Lightwavers, take a look...
Lynx3D's Normal Displacement plugin
Hey Lynx 3D, great work on the new plugin! I'm looking forward to testing it out (pleased you got the download fixed) :tu:
Btw, the method on this thread uses texture displacement which only...
bloontz- yeah, converting to a hdr works much smoother than an 8bit map, cheers :tu:
I hope Newtek will fix the weird UV seam artifacts for the next point release... high bump map settings can...
This is my try with the sword in Lightwave, using the GUVTiles version:
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1084231865axw.jpg
As requested, here's a zip...
That's a nice little critter :cool: