A stylized Dragon character, created using Zbrush, Lightwave 3D and Substance Painter. Follow along as each stage of this project is posted as and when completed.
Type: Posts; User: xenosculptor
A stylized Dragon character, created using Zbrush, Lightwave 3D and Substance Painter. Follow along as each stage of this project is posted as and when completed.
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Low and High detail mesh were brought into Substance Painter, along with a colour map converted from polypaint in Zbrush. Then maps were baked and painted.
The Base Colour was painted using PolyPaint in Zbrush.
The SnowMan now has detail sculpted into the mesh.
Take the base mesh and create a low density mesh, with joint posing in mind.
Sculpted in Zbrush from primitive shapes, to arrive at the basic form of a character.
Ideas sketched out for a Seasonal Horror character. The idea of walking downstairs to pick up mail in the morning and seeing a scary SnowMan looking back through the window stood out the most.
After creating a female head Base Mesh, here is a project where I take the Base Mesh and create a scene where a character is walking through a dark wood at night, then stumbles across...
Bad Bunny - for SF Challenge by xenosculptor on Sketchfab
This bunny is a singularly mean customer. Inspired by the great Preston Blair’s character work.
Hi, I have decided to retire this project.
This is good news though. Artists such as Danny Mac, Shane Olsen and Pavlovich have
freely publish a wealth of training material which I would be a...
Hi, I have decided to retire this project.
This is good news though. Artists such as Danny Mac, Shane Olsen and Pavlovich have
freely publish a wealth of training material which I would be a...
Final Render for this project using iRay in Substance Painter.
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The knives look real. Excellent work.
The third in a series on Monster characters, created while burning the midnight oil. Please do comment constructively on my progress.
To watch the making of video for Part 2, please sign up as a...
Undead is a character dreamed up to help improve a working knowledge of Zbrush. A work in progress.
The third in a series on Monster characters, created while burning the midnight oil. Please do comment constructively on my progress.
To watch the making of video for Part 1, please sign up as a...
Here is a render of how I originally imagined the composition.
The plan is to draw over the characters, to see what will work.
Sculpted and textures completed in Zbrush, then rendered with Lightwave 3D.
This project started out as an idea about fairies living in an old Oak tree.
The Oak tree is transformed by the...
The Substance painter treatment. In no way completed, problems with UV Maps and scale of textures in Substance. Rendered with iRay.
Completion of textures in Substance Painter. Rendered with Lightwave 3D. Post in Photoshop.
Gas Pump Turntable in Zbrush. Detail added.
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Progress of blocking out the Gas Station. Modeled in Zbrush and rendered with Lightwave 3D.
<iframe width="560" height="315" src="https://www.youtube.com/embed/XMQKDdrTFRI" frameborder="0"...
Blocking out the gas station. Modeled in Zbrush and rendered with Lightwave 3D.