Basically if you put the subtool to the top of the stack, then send it to Blender, it will behave as it should when you send it back. Therefore I'm thinking if it were possible to put in the code...
Type: Posts; User: Kanga
Basically if you put the subtool to the top of the stack, then send it to Blender, it will behave as it should when you send it back. Therefore I'm thinking if it were possible to put in the code...
Thanks for providing the plugin.
Going from ZB 2018 to Blender 2.79 works fine.
Going back from Blender to ZB brings the model into a fresh blank scene. Selecting the tool where the subtool was...
Something very superdupa (or should I say battastic) about the whole design. I love the bulk of the anatomy, and the retro feel of the costume is spot on! The damage has been tastefully applied....
OMG just when you thought you had seen everything!
Really amazing work guys! You really knocked me for a six on this latest version. Thanks for the innovation and the free update is gratefully...
Great stuff !
Great work! Five stars from me.
Works great on 4R7!
Might be handy to put the latest version of the plugin in the first post of the thread.
Cheerio
That is veeeeery nice work undoz!
This plug is great! Thankyou very much indeed.
Thanks for the excellent tutorial!!!
Cheerio
@PSTCHOART outstanding work! I would like to get the 3dsmax version as a reference tool. I have a paypal account but not a credit card and dont see a way to just purchase through paypal. Maybe I am...
I am getting this error while trying to download a simple alpha. Avast is off. What is the story?
Thanks a whole bunch! :D
Cool work!
Thanks Daniel :)
Nice work!
Thanks for the vid :) I enjoy seeing stuff get made.
Ah ok. Displacement maps can be a bit tricky to set up and they are really only useful if you need to animate something. If you only want an image you could just use polypaint and render your pic in...
Nice tight modelling!
Hate to say it, but that copter is cute :)
Like the style.
Cheerio
Nice work!
I dont know what you are going to use the final model for but if you use displacement maps it will drop your polycount way down and make it easier to uv. Mostly you would do that if you...
Ah great!
Glad it helped :)
Thanks Hagai!
I used the zmodel brush to make the pipes from low poly primitives. Here is what they look like unsmoothed.
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Hope that helps, or just ask away.
Cheerio
Thanks Fonty!
Yeah Keyshot and the new lowpoly modelling brush in ZB are insane. How Keyshot handles ZB materials in nothing short of lunacy (in a good way :) ).
Cheerio
Took Keyshot for a spin!
Incredible combination with zbrush.
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Cheerio
Amazing sculpt!
The twist is superb and the overall harmony and design are top notch.
Great stuff.
Yeah I am going to chime in with the rest, super work and super explainations.
Thanks a million!