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Type: Posts; User: Jim McPherson

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  1. Thanks Guys! Hector De La Torre from Gentle...

    Thanks Guys!
    Hector De La Torre from Gentle Giant did the lighting and SSS on the Giant. I think the models were done in a working week each, probably less because we were doing other things. I...
  2. ZBrush 3 Beta Images/Digital Maquettes in ZBrush 3.0

    Hi, Jim McPherson here, I work with Scott Spencer at Gentle Giant. This is a Zbrush character sketch for a video game. It's not the final. The Superman was output for a toy.

    Final_Render011.jpg...
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    Fantastic Rick, really impressed with those blend...

    Fantastic Rick, really impressed with those blend shapes. Can't wait to see more.
    Best,
    jim
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    Cool, Roger!

    Hey, give me a "head's up" next time! Just saw it.
    Best,
    Jimbo
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    the Mask fabric, I mean.

    the Mask fabric, I mean.
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    awesome Scott! How did you do the texture on the...

    awesome Scott!
    How did you do the texture on the fabric?
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    Fantastic, Alex! Really nice! Best, Jim

    Fantastic, Alex! Really nice!
    Best,
    Jim
  8. Printing ZBrush Files

    Hi Everybody,
    First, the head is FANTASTIC!
    Second, I've been doing some experimenting with 3D printing. I think the potential for 3D prototyping with Zbrush will first be felt in the...
  9. Excellent!

    Glad to have been a inspiration. Really like the varations in the textures!
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    Hi Jamie, If you do wavey hair (maybe...

    Hi Jamie,
    If you do wavey hair (maybe that's what you mean by "classics?") . I think it's important to have the spans to support it. The more the spans follow the direction of the final...
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    Could you elaborate a little more on how you did...

    Could you elaborate a little more on how you did those wrinkles?
    __________________
    Alê Camargo
    (a.k.a. Pentagramma)

    Hi Alê ,
    I took a look at the Triceritops that you posted, to get an...
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    Thanks Monstermaker!

    ps: please check your email
    jim
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    Fight Club Questions

    kinikuR6,
    I think there's information in the ZBrush Practical Guide ( or the Forum here) on creating Normal Maps. I think the Normal Maps are applied to the characters in real time as the game...
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    I don't think I knew to save a Zscript until I...

    I don't think I knew to save a Zscript until I saw it on the forum last week. My Zscript would be primarily undos until I was able to get the effects I wanted. I could do it faster with less undos...
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    Sculpting/Texturing experiment

    This is an experiment I did to see if I could replicate skin textures. I originally used Zbrush on the Fight Club Xbox game for Normal Mapped characters. mainDoc14.jpg
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