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Type: Posts; User: Kravit

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  1. Replies
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    Wow, just amazing work! Design, texture and...

    Wow, just amazing work! Design, texture and lighting are just superb, would great to know what your rendering in and to know what type of post work you did.
    Keen to see much more work for you ;)
  2. Thread: Self Portrait

    by Kravit
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    22,803

    Wow, what an amazing job, love the mix of realism...

    Wow, what an amazing job, love the mix of realism and cartoony nature. Congrats on a job well done!
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    Thanks again guys :) nofounture (http://4) -...

    Thanks again guys :)


    nofounture - I do usually draft things out, unfortunately I no longer have the W.I.P for this one.
    You can see how I work tho here, well starting things off for mecha type...
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    31,810

    Cheers guys :) Grubber - I usually keep...

    Cheers guys :)

    Grubber - I usually keep references of other mecha 3d works and drawings, sometimes just to keep my brain thinking different. Also find it good to keep other works as refs to...
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    Mike A Nash - Organics and Videos

    Hey guys,

    I thought I'd post up another thread covering a different subject, will be posting up everything organic here.

    -Nash

    278223278224

    <iframe allowfullscreen=""...
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    Cheers guys :) Had a little play in vray while...

    Cheers guys :)

    Had a little play in vray while video was uploading.
    277942

    This video kinda got corrupted during encoding and lost a good copy of it, so its kinda jumbled mainly due to having...
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    Mike A Nash - Mechs and Videos

    Hey guys,

    Thought I'd share some concept work and videos for some mecha works I'm doing.
    My goal is to use Z-brush to build hard surfaces to a 50-80% range for that final concept then rebuild on...
  8. Is there Script for Modeling Camera Perspective in Zbrush 2 ?

    Hey Guys,
    I was wondering if there Script for Modeling Camera Perspective in Zbrush 2 ?
    So you can model in typical 3dsmax 4 view setup ?
  9. Displacement maps exports with jagged bits in it,pics provided

    Hi all,
    Im getting displacement map problems its exports with jagged bits in it.

    Im just confused on all little settings you have on exporting displacements, i dont know good settings for it....
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