Thanks so much Sebazone!
Out of curiosity, how did you find this library?
Type: Posts; User: lonrot
Thanks so much Sebazone!
Out of curiosity, how did you find this library?
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First time doing a female bust and I'm still struggling with the hair, not quite finished with the eyes either.
Please comment.
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I like it, nice use of fibermesh I suppose?
This might help
http://rapidshare.com/files/159316352/Pipeline_Guide.pdf
Have you tried using Vray?
LOL I just watched your videos, you are pretty much an expert on that subject. Don't really know what you meant.
You mean, model them using box modelling in max? That's quite hard, at least for me. 3DCoat is a cool program that helps makind retopology, is a breeze. You can choose the amount of detail in some...
Cool thanks for sharing the details
Sure you did, I'm not in love with hard surface modelling either, but I would like to learn it on zbrush to build some mechs, armors and why not a car. Plus I find better to do it all on the same...
Wow, amazing, what did you use to make the final render?
Looks great, how hard is this type of modelling compared to the traditional box modelling for cars?
This sculpt was intended for portfolio review on Humber's program "Game Art - 3D for Production", sadly they suspended the program so I guess I will give it some use by showing it to you guys. Please...
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I was also searching for this one, and ended up making my own version. It looks pretty close to Jesse's matcap, I also added one matcap that is sightly brighter that the original named...
I just replied to subscribe to this thread in case the tutorial movie gets released.
In other words "bump".