A kit-bash of various models that I have made. All modeling was done in Zbrush then rendered using Octane Render with some final photoshop work
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Type: Posts; User: RyanWatkins
A kit-bash of various models that I have made. All modeling was done in Zbrush then rendered using Octane Render with some final photoshop work
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its looking really awesome can't wait to see it finished. Love the shader thanks for sharing.
Ryan
thanks for the comments. Glad everyone likes the design, it was really fun to do.
The ship was modeled in zbrush using custom insert bushes, I then rendered several passes in Maya and finally comped and painted over it in photoshop
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Zbrush view port renders:
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Really nice man. good luck on the job hunt
damn dude, you keep tearing it up. I think some body hair would be awesome and making the clothing fur would be cool too. how did you create the environment? it doesn't look like vue.
I figured as much. I have been build environment assets like planet and rock in Maya for the some thing but haven't really done anything with them yet. Hit me up with any Vue question. Look forward...
really nice, the anatomy and skin are really awesome. I really like your description too!!! I just don't like the rock behind him. I think it would be better if it wasn't a solid wall but some...
Here is a personal project I did during my Christmas vacation. Everything was modeled Zbrush taking advantage of the new insert brushes that come packages with Zbrush.
I also used the new retopo...
oohh shiny. thanks for the brushes buddy.
Ryan
awesome stuff man
Turned out really good man. I like the middle camera angle a little more, bit more dramatic. Keep up the awesome work man and don't get to much sun :)
looks awesome man, really great details
Ryan
Ha, Love it. Best thing I've seen all day.
Ryan
I spent the weekend sculpting rocks in Zbrush, after I had a few that I liked I imported the decimated mesh into Vue and built a little scene around them.
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Rock n Roll man, great looking render.
I love this piece, truly a work of art. My only crit is that the arm and hand that she is holding up is very straight. I think that a little more bend in the wrist would give it a little better pose....
Anytime my man, perhaps a strong rim light would also help make it pop a bit more. the sculpt is super strong with lots of really great forms and details, but they are getting flatten out in the...
Great sculpt man!! the form and structure are really defined. And I love all the details.
I feel that in your final render that it could use some more color variation in the creature and that if...
freak'n awesome, great work!!
This started as a 30 min sculpt, that me and a friend do every day. I really like it so I spent some time in the evenings working on it.
Polypaint for the textures and rendered in ZBrush.
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Thanks MealeaYang, I did use the Uv trick to get the shape, I simple created a ring primitive, used PUVTiles then auto group with UV to get random polygroups then I used group loops to get the...
Great work, its very inspiring.
After being inspired by one of our fellow ZBrush artist ( Gutalin ) and all the Prometheus artwork and the great H.R. Giger combined with my insomia I created this piece last night.
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love it man, total f'n rock'n