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Type: Posts; User: Invertex

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    Sticky: I think you are completely missing the point in...

    I think you are completely missing the point in my last post. I can already get the intended behavior I want by using a regular Var instead of MVar, I said this in the beginning, this is not the...
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    Sticky: This code will always return true, so if you...

    This code will always return true, so if you expand the ZScript menu at the bottom of ZBrush, you'll notice your script will execute again. This is not behavior most would want, especially if being...
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    Sticky: Hey Marcus, I noticed you or whoever wrote the...

    Hey Marcus, I noticed you or whoever wrote the docs for this page used the same method:

    https://support.pixologic.com/Knowledgebase/Article/View/257/69/custom-ui-doesnt-save-max-threads

    I'd...
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    I think the issue comes from the fact that AMD is...

    I think the issue comes from the fact that AMD is prioritizing core count over per-core performance. Intel's individual cores are some 20-30% faster than AMD's similarly priced chip cores depending...
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    Stick to the 5820k for now, no current upgrades...

    Stick to the 5820k for now, no current upgrades will give you the performance boost you want unless you're willing to pay thousands. If you haven't overclocked your 5820k though, there is a lot of...
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    Yeah this is a lot worse than I was expecting.. ...

    Strange... your single thread performance is on the same level as CarterTG's Surface Pro 4 i7 6650U 2.20Ghz (16GB Ram, Windows 10 x64, ZBrush 4R7 Patch3 x64)

    Multi is much better but that's to be...
  7. Are you using the 64bit executable of ZBrush?...

    Are you using the 64bit executable of ZBrush? 32bit apps generally can't load files >=4GB into memory, often much less even.
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    32GB. It's 4 sticks of 8GB DDR4 3000MHZ...

    32GB. It's 4 sticks of 8GB DDR4 3000MHZ (15-16-16-35)
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    Recently upgraded from a 4(8)-core i7 930, to a...

    Recently upgraded from a 4(8)-core i7 930, to a 6(12)-core i7 5820k, and damn is the performance impressive for such a cheap CPU.


    i7 930 @3.34Ghz, Triple-Channel DDR3 @1333mhz:
    Single Thread...
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    Ahh ok, well that's a shame =C Do you know if...

    Ahh ok, well that's a shame =C
    Do you know if there are plans to expand on core ZScript functionality in near future versions?

    As for SDK, I'm guessing I'd need that to create a custom .DLL like...
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    Hi Marcus, hopefully quick question... How does...

    Hi Marcus, hopefully quick question...
    How does one go about accessing the Vertex and Polypaint data of a Subtool through the ZScripting?
    I assume it is through the MemoryBlock related functions,...
  12. Nice work, really becoming a great tool! (p.s,...

    Nice work, really becoming a great tool!

    (p.s, you forgot your shoutout to me ;) )
  13. Hey, sorry, I've been really busy with work/life,...

    Hey, sorry, I've been really busy with work/life, so I havn't had a chance to put the finishing touches on it and release it. I'll try to soon!
  14. Hi TVeyes, I have a version that does the...

    Hi TVeyes,

    I have a version that does the same, though it doesn't need to look up the ID. But I wanted to create a version that was less restrictive to the user, so they could activate it but...
  15. Unfortunately, ZScripting doesn't have that deep...

    Unfortunately, ZScripting doesn't have that deep of control over ZBrush. You can't constantly monitor operations in a meaningful way. And if you load another script/plugin, then the plugin making the...
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    You may find this helpful :)...

    You may find this helpful :)
    http://www.zbrushcentral.com/showthread.php?198754-Dynamesh-Shell-Thickness-Calculator-External
  17. Dynamesh Shell Thickness Calculator [External]

    This seemed like the most appropriate section to post this, despite not being a ZScript... I plan to make it one in the future though, once I've studied up on that more.

    As someone who does a lot...
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    There is, you can find an updated version on his...

    There is, you can find an updated version on his Gumroad at a "pay whatever you want price".
    It also includes the source code, so you can compile for future Maya versions yourself if need be! ...
  19. Ah ok hehe, it happens :P Well, upgrading to...

    Ah ok hehe, it happens :P

    Well, upgrading to say a 4790k would be a bit of a bump, but not really worth the upgrade in my mind, you might get a 10-15% performance increase at best.

    A 5820k...
  20. As of 4R7, it can use more than 4GB actually. By...

    As of 4R7, it can use more than 4GB actually. By using the 64bit version that's included in the install directory.

    A better CPU will help, as will higher memory bandwidth/speed. Go with one of the...
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    Thanks again for the plugin, you really helped me...

    Thanks again for the plugin, you really helped me out with it! It works perfectly, import and export!
    Great to see a 64bit version now too, I can go back to only using 64bit ZBrush now :)
  22. Thread: PLY Import

    by Invertex
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    Hey Marcus, it's great to see what you've done...

    Hey Marcus, it's great to see what you've done here, I was not expecting an actual importer to be made, that's awesome!
    If you have the time, could I perhaps get a link? It would really help speed...
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    http://store.pixologic.com/ It changed to 4R7!...

    http://store.pixologic.com/

    It changed to 4R7! It's happening everyone :)
  24. Thread: Pilgrimage

    by Invertex
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    Did you really not use Marvelous Designer for the...

    Did you really not use Marvelous Designer for the clothing? Because that looks like simulated clothing. If not, that is even more amazing. But either way, really top notch work!
  25. I'd have to disagree with you there. While the...

    It has some of the easiest SSS I've worked with. And one of the default drag and drop skin balls gives good ballpark results right out of the gate. Good skin in under 60 seconds, and not a convoluted...
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