Search:

Type: Posts; User: subspark

Page 1 of 3 1 2 3

Search: Search took 0.26 seconds.

  1. Replies
    7
    Views
    12,376

    To be honest, that looks like reese witherspoon...

    To be honest, that looks like reese witherspoon in her mid 40’s.
    You haven’t captured the smooth youthful fullness of an adolescent.
    For example:
    622129

    Coraline is a favorite of mine. Do her...
  2. Thread: Magician

    by subspark
    Replies
    12
    Views
    18,247

    Pretty slack not to give credit to original...

    Pretty slack not to give credit to original concept artist. I like your work but the concept holds more character. I'm mystified by the origins of the sorcerer in tbe concept due to his otherwordly...
  3. Replies
    86
    Views
    133,689

    Due to the absence of color the cowboy sculpt...

    Due to the absence of color the cowboy sculpt looks like Mathew Mcconaughey's character from Dallas Buyers club.
  4. Replies
    41
    Views
    79,823

    Thats great, Dennis. You beat me to it! :tu: With...

    Thats great, Dennis. You beat me to it! :tu: With my turtles, I'll be aiming at the movie-like chubby cheeks rather than the rounded form in the early comics.

    Heres a great shading and rendering...
  5. Replies
    152
    Views
    257,278

    In reply to Mark Soon from TB: We get seams in...

    In reply to Mark Soon from TB:
    We get seams in Unreal 3 all the time. At the moment we dont know of any other method other than hiding them in less obvious areas as Sebcesoir suggested.

    A video...
  6. Replies
    14
    Views
    7,587

    Because when your working with a budget of...

    Because when your working with a budget of polygons for a low poly model adding 6 rows of polygons may be too much.

    The purpose of the excersize as I understood it was to add one extra row of...
  7. Replies
    14
    Views
    7,587

    Actually, a 5 sided polygon is better than a...

    Actually, a 5 sided polygon is better than a single triangle. It smooths accurately when subdivided, wheras a triangle produces pinching.


    Example:
    topolies.gif
  8. Replies
    184
    Views
    205,763

    good work mate. Looks like a younge Steven...

    good work mate. Looks like a younge Steven Speilberg. :tu: Tops!
  9. Replies
    70
    Views
    61,445

    Fantastic Maddam. I love that type of creature...

    Fantastic Maddam.
    I love that type of creature look. Very farscape or stargate orientated.

    Might I suggest clamping in the symmetry a tad and removing the symmetry ultimately. Such a great...
  10. Replies
    40
    Views
    60,567

    supurb workflow Myth. I applaud those two devils....

    supurb workflow Myth. I applaud those two devils. Very unique. Very inspiring.


    Cheers to you.
  11. Replies
    62
    Views
    44,149

    Fantastic work mate. One thing that's missing in...

    Fantastic work mate. One thing that's missing in your space monkey rendering is the e in 'primate'.

    But it's a fantastic design. Love your work.

    Beers from the sub! :tu:
  12. Replies
    100
    Views
    84,714

    With the hair, Ripper, turn on self shadowing....

    With the hair, Ripper, turn on self shadowing. That will vastly increase the realism of the hairs poking out of the skin rather than sitting on the top. It will also give the hair depth.

    Nice...
  13. Replies
    100
    Views
    84,714

    Without nit picking, I beleive Ben's jaw needs to...

    Without nit picking, I beleive Ben's jaw needs to be more delicate and narrower. Currently it seems too long and meaty.
    Especially in comparison to the reference Darkshift posted.

    Otherwise,...
  14. Replies
    83
    Views
    74,209

    In rawkstar's case I guess you would. However...

    In rawkstar's case I guess you would. However remember that he only zbrushed two elements from the max scene.

    In 3d Studio Max you can choose element mode. Something Maya severely lacks and...
  15. Replies
    83
    Views
    74,209

    Sure. I'd figured thats what you may have done....

    Sure. I'd figured thats what you may have done. With the latest character I have gone the seperate elements approach. Having sepperated my geometry actually proves beneficial when it comes to...
  16. Replies
    83
    Views
    74,209

    Just out of curiosity, rawkstar, if your High...

    Just out of curiosity, rawkstar, if your High Poly Necromancer was over 2 million polys how on earth did you manage to projection map and render to texture in 3ds Max without the memory drying up...
  17. Replies
    134
    Views
    154,568

    Fantastic work kissb however I feel that the skin...

    Fantastic work kissb however I feel that the skin on his arm needs a little more reflectivity and shine. The skin on the face is superb but depending on where it's playing cards the goblin could have...
  18. Helloooo! We really need displacement...

    Helloooo!


    We really need displacement mapping projection feature for ZMapper!

    Need to displace an unwrapped/rigged arbitrary mesh in 3ds Max for use with muscle dynamics in cinematic...
  19. Thread: :|Wolverine|:

    by subspark
    Replies
    135
    Views
    179,457

    Bimm, I think you missread the bleeding obvious....

    Bimm, I think you missread the bleeding obvious.

    Voodoo Monkey as most of the users on this forum are quite just in expressing their opinions and re-explaining them for others.

    "There's no...
  20. Replies
    80
    Views
    105,985

    Alan I am quite impressed with your...

    Alan I am quite impressed with your interpritation. Jordu's work shines in everyway through your fantastic version.

    If I were a betting man, I'd say that Jordu would be in favor of that snot...
  21. Replies
    48
    Views
    43,791

    haha! i'll take that as a compliment. :D ...

    haha! i'll take that as a compliment. :D

    Beers,
    Paul.
  22. Replies
    48
    Views
    43,791

    Again, fantastic work jonkajtys. :tu: Your simple...

    Again, fantastic work jonkajtys. :tu: Your simple test inspired me to take an early lunch break from the cgi department here and add some sound to your animation. I just had to hear this thing...
  23. Replies
    48
    Views
    43,791

    Why on earth can't I delete my own posts!! Anyone...

    Why on earth can't I delete my own posts!! Anyone care to explain? :mad:
  24. Thread: WIP:Evil Pig

    by subspark
    Replies
    118
    Views
    116,073

    Who said hes evil? I feel a great pity for this...

    Who said hes evil? I feel a great pity for this poor restrained beast. Why is he restrained? Where is he from? Is he a he?
    Those are some of the questions I dare to imagine. :idea:

    Keep up the...
  25. Thread: WIP:Evil Pig

    by subspark
    Replies
    118
    Views
    116,073

    Dear Fausto, I beleive I initially took the time...

    Dear Fausto, I beleive I initially took the time to offer those constructive crits and bring this feedback to light. Did you read the second part of my previous post?

    gioNak, thankyou for...
Results 1 to 25 of 65
Page 1 of 3 1 2 3