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Type: Posts; User: Whistler

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  1. Replies
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    that's like disgustingly good... love the...

    that's like disgustingly good... love the material too, is it one of your own?
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    really cool. your excellent lighting really...

    really cool. your excellent lighting really brings out the materials!
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    this is brilliant stuff Hiroshi!!

    this is brilliant stuff Hiroshi!!
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    thanks man, they look great!

    thanks man, they look great!
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    93,920

    thanks for the great step-by-step Stumpf! also...

    thanks for the great step-by-step Stumpf! also love the grey material which really brings out the details, is that another one of yours? (rs_sculpy and rs_greyclay are wonderful, huge thanks!)
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    1,194,251

    huge thanks to all contributors for these great...

    huge thanks to all contributors for these great materials!
  7. Replies
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    24,614

    nice update, although I must say that the...

    nice update, although I must say that the excellent details on the mushroom's face gets slightly washed out in this render and doesn't do the model justice imo. great start on Neptune!
  8. Thread: Beta stuff

    by Whistler
    Replies
    66
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    88,352

    nice update, although I must say that the...

    nice update, although I must say that the excellent details on the mushroom's face gets slightly washed out in this render and doesn't do the model justice imo. great start on Neptune!
  9. to me it seems that the workflow he used here was...

    to me it seems that the workflow he used here was to first create a concept by using two spheres, from that concept he created basic topology using retopology tool. then he took this basic topology...
  10. Replies
    126
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    158,627

    to me it seems that the workflow he used here was...

    to me it seems that the workflow he used here was to first create a concept by using two spheres, from that concept he created basic topology using retopology tool. then he took this basic topology...
  11. yes I was thinking the same thing. then the...

    yes I was thinking the same thing. then the obvious follow-up, is it possible to retopologize a unified mesh of two (or more subtools) AND transfer the detail to the new retopologized mesh? that...
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    126
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    158,627

    yes I was thinking the same thing. then the...

    yes I was thinking the same thing. then the obvious follow-up, is it possible to retopologize a unified mesh of two (or more subtools) AND transfer the detail to the new retopologized mesh? that...
  13. Replies
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    24,614

    sweet modeling! it's really cool that 3d art has...

    sweet modeling! it's really cool that 3d art has progressed so far as to allow artists to have a really unique style that is easily spotted no matter what the subject matter.
  14. Thread: Beta stuff

    by Whistler
    Replies
    66
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    88,352

    sweet modeling! it's really cool that 3d art has...

    sweet modeling! it's really cool that 3d art has progressed so far as to allow artists to have a really unique style that is easily spotted no matter what the subject matter.
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    nice update, interesting and unusual color...

    nice update, interesting and unusual color scheme. the more I look at it, the more I appreciate all the nice details. looking forward to more!
  16. great video Ryan! is there any chance we'll see a...

    great video Ryan! is there any chance we'll see a some videos of the more technical brushes. one I'm most interested in is the projection brush. if I understand how it works, I should be able to say...
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    thanks for the info, 7million polygons just for...

    thanks for the info, 7million polygons just for the face... 50 million polygon models... really looking forward to zb3!
  18. yes really great. the painterly look you achieved...

    yes really great. the painterly look you achieved in the final render was fantastic.
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    and the hits just keep on coming, sweeet stuff....

    and the hits just keep on coming, sweeet stuff. great playing with mass and proportions. you deserve more praise than this actually, but I'm getting really jaded with all this great art ;)
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    killer stuff, good work on the Bond likeness. I...

    killer stuff, good work on the Bond likeness. I just can't get through my head that these are realtime shots, particularly the first one with all the shadows and highlights. zb3 must be sooo far...
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    very nice gift, thanks!

    very nice gift, thanks!
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    well, AFAIK ZB2 didn't use any 3d acceleration...

    well, AFAIK ZB2 didn't use any 3d acceleration whatsoever. I don't know for sure what's on the table for ZB3 but I'm certain that directx10 will never be used. why would Pixologic lock themselves to...
  23. seeing how quickly a traditional artist such as...

    seeing how quickly a traditional artist such as yourself has been able to trancend to the digital medium while retaining your skills is a great tribute to both your flexibility as an artist and (I...
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    seeing how quickly a traditional artist such as...

    seeing how quickly a traditional artist such as yourself has been able to trancend to the digital medium while retaining your skills is a great tribute to both your flexibility as an artist and (I...
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    ahh, the grand master of digital sculpting is in...

    ahh, the grand master of digital sculpting is in the house! excellent but weird stuff. I can't even begin to guess what that contraption is used for, looks like something da vinci would have cooked...
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