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Type: Posts; User: BeatKitano

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  1. Replies
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    Essentialy, by turning it up you can achieve a...

    Essentialy, by turning it up you can achieve a similar result, but the alpha is custom made and reduce overlapping on strokes, more like a softer imbed.

    Anyway thanks for the brush, it's my second...
  2. I really dig this plugin, really nice to keep...

    I really dig this plugin, really nice to keep polycount under control and yet retain almost every detail.

    I've a feature request though, I don't know if it's possible given the nature of subtools...
  3. Indeed really faster but for that to work I've to...

    Indeed really faster but for that to work I've to not touch default dynamesh before I use dynamaster, otherwise it takes ages to calculate projections.

    Thanks a lot for releasing this plug, it...
  4. SO, is it faster than Nick's Tools ? I really...

    SO, is it faster than Nick's Tools ? I really liked his script but the only crit I have is it can take quite a while to get the maths done.
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    Or they could have had a security breach and a...

    Or they could have had a security breach and a new unnanounced illegal fork in on the way ?
    Just hypothesis ofc !
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    Very, very nice (and faithfull to the game...

    Very, very nice (and faithfull to the game version) but you really should tone down the sharpen param in marmo, the face is hurting my eyes.
    Besides you don't need that much sharpen, the sculpt is...
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