1. #1

    Default Spidey

    Here's a new Spider-man picture that I've been working on over the last couple days. It was done using ZBrush, 3ds max and Photoshop.

    Let me know what you think!

    JPR_spiderman3.jpg

  2. #2
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    Default

    Great pose composition and strong graphic novel feel
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  3. #3
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    Default

    absolutely agree with boozy floozie

    this is a great piece!

  4. #4

    Default

    great mood and great work

  5. #5
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    Default Nice!

    Hey I really love this image. For some reason I'm really drawn to the detail in the hand and how you've posed it. Great stuff, man. Any chance we can see a base mesh?

    Bones

  6. #6
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    amaing spidy shot...vry dark comic look...top row stuff

  7. #7

  8. #8
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    Default

    You should pose Spidey in a bunch of embarassing positions, then release the renders as promotional shots from Spider-Man 3. People would believe you.

  9. #9

    Default

    That's awesome... !!! it seems real !
    10 stars for me

  10. #10
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    Default

    cool, great job really love it and the pose!
    zbrush is king

  11. #11

    Default

    Wow, thanks for all the nice comments and the top row!!! Boozie, Turx, Remib, Snakes... and everyone else... Thanks guys!

    Here's some info about the process. The character was modeled in this pose to match a sketch that I had been working on. I created a very simple base mesh and used "brute force" to pose it, knowing I could work out the kinks in Zbrush. I did a first pass to build up the form and muscle structure, then I did a detail pass only to find that even after deleting big chunks of the mesh I couldn't get the polycount high enough. So, I settled on painting the details in projection master. Lighting this image was the real test, there are a lot of lights in this scene and I was using GI with final gather, ...so render times got very long near the end!

    Also, for everyone who asked... I've attached a screen grab from 3ds max, so you can see the wires.

    Spidey wires.jpg

  12. #12
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    my hat is off to you, thanks for explaining about your workflow, it really helps, very invaluble to new artists and veterens alike.
    zbrush is king

  13. #13
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    thats just not right.. amazing....u say u posed it using brute force? meaning... a program or your term.. for screaming while trying to pose in zbrush. max etc.. ?
    www.wrightsonstudios.com || Portfolio website
    Environmental Artist - 3G Studios

  14. #14

    Default

    Yari- Thanks! I've learned a lot on this forum, and it's very satisfying to be able to give something back to the community by sharing my own techniques.

    Zanrok- What I meant by "brute force" was simply that I posed the character without a rig. I moved the pieces into position using an edit poly modifier in 3ds max, and used ZBrush to fix the structure.

  15. #15
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    Default Totally awesome

    That is a true work of art great work man.

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