1. #1

    Default Portrait - Louis Froncois Bertin

    Hi,

    this is a model I've been working on for a while. It's based on one of my favorite paintings by Jean Augustie Ingres... I really wanted to capture the expression in the face and the tension in the pose. Also I tried to imagine what he would look like from other angles..

    I used xsi to model the basemsh and render.. zbrush for the hires modeling and texturing

    C&C welcome

    IngFullComp.jpg
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  2. #2

    Default angles

    Here are some angles of the head:

    IngressAnglesW.jpg

  3. #3
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    Very nice work! Could use a bit more skin color variation, but very good!
    Christopher Tackett

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    WOw! Excelent! How's the hair done, painted or XSI? I really love is face.
    Could you post some progress-work?

    very well...
    masc

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    Very nice indeed! 5*

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    Kraken, Brett- thanks

    Masc - the hair is xsi hair (shave and HairCut) rendered on a seperate layer with some post alterations.. I'll try to post some in progress images when I getr some time..

  7. #7
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    Thumbs up Funny idea...

    ...to take a painting for can see behind in 3D!
    Very well done!
    Original
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
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    Really nice work, shraga...I like what you've done on the suit material
    (care to share the render tree or is it post? ).

    Some areas that could use a wee bit more love are the hands (fingertips
    seem a little too pointy/sharp) and the pocketwatch detail and material. I don't
    know the painting well, but perhaps some texture to the silk shirt also?

    Again, nice work!


    WailingMonkey

  9. #9
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    This is outstanding and proof of your good effort shraga. Keep'em coming.

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    Very inspiring!

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    Great!!

    Alex Oliver

  12. #12

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    Frenchy, DLB - thanks

    WailingMonkey - I agree with your crit about adding some texture to the shirt and watch.. At this point I kinda feel I need to move on though. I might get back to these things and fix em later on.. The shader for the velvet consists of the built in xsi velvet shader (u can find it under windows-shaders) mixed with a phong to add the color variation..

    GiantSum- very much appreciated..

    Alex - thanks man!.. I'm happy you like it

    Here's another angle of the model with hair - I built the hair to work mainly from the painting angle - I don't think I'll show it in a rotation.. it's a patch work of many "hairs from polygons" which I combed indiviualy to try and match the messy feel of the hair in the painting..

    IngAnglesW.jpg

  13. #13
    andreja
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    Awesome work. Keep it up! I'm watching your progress. I like this oil picture a lot and all Ingres's works.

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    Wow it's really awesome. The face and hair really look like a painting. The body does look more 3dish, but it still fits in nicely!

    I read what you said here:
    it's a patch work of many "hairs from polygons" which I combed indiviualy to try and match the messy feel of the hair in the painting..
    But I still don't get it How did you do the hair exactly?

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    Default Great!

    Great! Great! 5 *****!

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