1. #1
    Member Follow User Gallery
    Join Date
    Apr 2008
    Location
    venice, los angeles
    Age
    38
    Posts
    90

    Talking The little world of...

    Hi Everybody !
    i'm a fresh new user of zbrush, one week of learning and testing for now
    I wanted to share my firsts speed modelings, done in few hours ( a bit more for the painted monster Hornii, two days of work). I already LOVE Zbrush, it's really natural to draw characters!
    more stuff to come soon !

    voila
    horny01.jpg
    horny02.jpg
    horny03.jpg
    grunt.jpg
    lordweb.jpg
    Simon Blanc
    Scene assembler - Blur studio
    www.simonblanc.com
    www.blur.com

    -----------------------------

  2. #2

    Default

    Those are some really nice renders, the specularity looks great. Could I ask you how you set up your spec maps and material settings? The slime is practically dripping off of the screen

  3. #3
    New Member Follow User Gallery
    Join Date
    Mar 2008
    Location
    France
    Age
    39
    Posts
    20

    Default

    Very interresting creatures and cool modeling expecially if you are discovering Zbrush.
    The shader and render of the first one are very clean...
    Did you used Brazil for rendering?

  4. #4
    Member Follow User Gallery
    Join Date
    Apr 2008
    Location
    venice, los angeles
    Age
    38
    Posts
    90

    Default

    Hi guys thanks for your comments
    The render was done under Mental ray in max 2008, the material is the mental ray SSS fast skin .

    For the specularity, nothing special, i've just push up the level and played with the glossiness... easy !

    next work soon

    simon
    Simon Blanc
    Scene assembler - Blur studio
    www.simonblanc.com
    www.blur.com

    -----------------------------

  5. #5
    Member Follow User Gallery
    Join Date
    Apr 2008
    Location
    venice, los angeles
    Age
    38
    Posts
    90

    Default

    Here is a grey shaded view of Hornii !
    Simon Blanc
    Scene assembler - Blur studio
    www.simonblanc.com
    www.blur.com

    -----------------------------

  6. #6
    Member Follow User Gallery
    Join Date
    Apr 2008
    Location
    venice, los angeles
    Age
    38
    Posts
    90

    Default New Speeds!

    Hi Everybody
    here are some speed sculpting i did before i break my collar bone Now i have to wait a bit for a new Zbrushing! Everyone of these sculpts are about 30mn-2 hours of my spare time , not perfects but so fun to do ! c&c welcom enjoy
    Simon Blanc
    Scene assembler - Blur studio
    www.simonblanc.com
    www.blur.com

    -----------------------------

  7. #7
    Member Follow User Gallery
    Join Date
    Apr 2008
    Location
    venice, los angeles
    Age
    38
    Posts
    90

    Default Pics

    Kor_front_Profile_Full.jpg
    Kor_front_Full.jpg
    Captain_Full.jpg
    Awak_Web.jpg
    Amien_Web.jpg
    Makak_Profile_Full.jpg
    Simon Blanc
    Scene assembler - Blur studio
    www.simonblanc.com
    www.blur.com

    -----------------------------

  8. #8
    New Member Follow User Gallery
    Join Date
    Nov 2007
    Location
    wellington, new zealand
    Age
    41
    Posts
    23

    Default cool

    hello, nice sculpts, and very nice renders.

    you are having success with dissplacement maps in 3dsmax? or maya?

  9. #9
    Senior Member Follow User Gallery
    Join Date
    Feb 2006
    Location
    Reykjavik, Iceland
    Age
    38
    Posts
    721

    Default

    wow, lovely renderings

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Oct 2005
    Location
    Delaware
    Age
    35
    Posts
    2,160

    Default

    You managed to get a slimy look with just adjusting basic specularity? They must have really improved mental ray shaders in 2008! How fast are these speed sculpts? They look extremely detailed. Your not starting from zspheres?

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Location
    ^M1-1=-aED1[O][EF1[n-1]+Fext1[n-1]]
    Age
    39
    Posts
    787

    Default mad style.

    mmmm… 5*
    thanks for the contribution to my inspiration folder!!

    **subscribe**


  12. #12
    Member Follow User Gallery
    Join Date
    Apr 2008
    Location
    venice, los angeles
    Age
    38
    Posts
    90

    Default

    Hi and thanks for your feedback

    for the slime effect i've played with the specular and the reflexion of the SSS fast skin, but the 3 sin levels layer parameters are verry important too ,
    every sculpt take me beetween 30 and 2 hours,i "Zbrush" the same way as i draw on a paper, it's more sketchs than final sculpts, so its fast !

    I usually start modeling from a poly sphere for faces, and Zspheres for bodys or special shaped character.. that's it !
    Thanks again !
    Simon Blanc
    Scene assembler - Blur studio
    www.simonblanc.com
    www.blur.com

    -----------------------------

  13. #13
    Senior Member Follow User Gallery
    Join Date
    Jun 2006
    Location
    Timisoara, ROMANIA
    Posts
    328

    Default

    really nice stuff! those mentalray renders look awesome!

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Jun 2005
    Location
    Durham, England
    Age
    49
    Posts
    712

    Default

    The 1st lot have a really nice macro feel to them. Its good to see you doing speed sculpting as well.

    Have you tried switching to an all linear workflow yet in max 2008 / 2009? The improvement in shader response if much better whn working in linear space and really brings those specs out in less tweaking time I find.

    Wayne...

  15. #15
    Senior Member Follow User Gallery
    Join Date
    Nov 2004
    Age
    38
    Posts
    262

    Default

    insane render!!!!
    (and good modelling too!!)
    _________________________

    www.brunomaremonti.it

Page 1 of 16 123410 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •