1. #1
    Member Follow User Gallery
    Join Date
    Jul 2009
    Location
    Melbourne, Australia
    Age
    39
    Posts
    30

    Default Eoin Cannon's sketchbook

    Hi there
    I was asked to post this thread to show some of my models done in my spare time in the past 6 months I have been a member of these forums and talk about how ZBrush was used. My sketchbook thread had nudity front and center first page so this is my new start. Everything done with Zbrush and 3DS Max. Many thanks to everybody on the forum for their advice and support and Aurick for the chance to do this.

    This model of a Galapagos Giant Tortoise was done for practice modeling unusual anatomy and just because tortoises are pretty neat. I used a really simple basemesh and sculpted it into the general shape I wanted. I then retopologised the mesh in 3ds max 2010 and brought it back into Zbrush for detailing. I used some alphas made in photoshop and some scale-by-scale sculpting by painting masks. Once the shape of the scales was established I used some inflate and clay and standard to make them look a bit better, if I had used better alphas I probably could have skipped this a bit. I also used Damien Canderle's excellent dam_standard brush for defining wrinkles and folds and the space between scales. The layered look of the shell was acheived by painting overlapping concentric strips using the clay tubes brush. The sculpt was 3 separate ztools, the head and legs, the shell, and the back legs and tail area, each was subdivided to around 6 million polygons. I exported 32 bit displacement maps for use in mental ray for max and did my texture painting mostly in photoshop making use of cavity maps exported from Zbrush along with Zbrush polypainting for various masks and colour blocking. I made a simple rig in max to pose and animate the model and I am working on a walk cycle animation at the moment.

    TortoiseWeb1600x1200.jpg

    Base mesh
    TortoiseBase.jpg

    Retopologised mesh
    TortoiseWire.jpg

    Sculpt
    TortoiseSculpt.jpg

    Sample Alphas
    ScalesAlphaSmall.jpg
    ScalesAlphaCropped.jpg

    Some other models from the last few months.
    These have pretty much used the workflow of simple basemesh > basic sculpt > retopologise/UV mapping in max > detail sculpt > displacement maps and render in mental ray.


    A single mesh with an 8K displacement/bump map rendered in mental ray.
    Posed in ZBrush. I painted some alphas in photoshop as well as using photographs of rhino and other animal's skin to create alphas.

    rhino_full.jpg

    sculpt
    RhinoZB.jpg

    All anatomy done completely in ZBrush, all costume elements blocked out in ZBrush and retopologised in MAX.

    Cohen_Web_1600.jpg

    fig12.jpg

    fig04.jpg

    Concept sculpt for a friend's short film, basemesh done in MAX, sculpted in ZBrush.
    Monty3Views.jpg


    Thanks for looking
    Last edited by Eoin Cannon; 12-23-09 at 04:31 PM.

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Apr 2009
    Posts
    118

    Default

    Absolutely astounding work.
    SquidWatch
    _______________________________

    SquidWatch

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Oct 2005
    Posts
    108

    Default

    thanks for sharing

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Mar 2009
    Location
    France
    Posts
    641

    Default

    wonderful

  5. #5
    Senior Member Follow User Gallery
    Join Date
    May 2009
    Location
    UK
    Posts
    747

    Default

    Beautiful tortoise render.

    Richard

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Sep 2004
    Location
    San Francisco
    Age
    37
    Posts
    798

    Thumbs up

    crazy detailing man,this is so great in term of detailing like the rhino
    --------------------------------------

    Mohammad Modarres

    Website

    Blog

    old ZBcentral sketchbook

    New Sketchbook





  7. #7
    New Member Follow User Gallery
    Join Date
    Mar 2009
    Location
    Barcelona (Spain)
    Age
    33
    Posts
    15

    Default

    That rhino is freaking awesome!
    www.ozma0.deviantart.com
    www.carlos3d.es

  8. #8
    Senior Member Follow User Gallery
    Join Date
    Dec 2007
    Location
    Croatia
    Posts
    253

    Default

    Turtle is awesome!!
    I cant wait for the moment when zbrush incorporates some decent renderer that will truly understand all the displacement data coming from Zbrush.
    It's obvious(turtle has the least of that issues) how some detail from zbrush gets lost or gets miss interpreted when rendered in 3rd party app.

  9. #9
    Senior Member Follow User Gallery
    Join Date
    Feb 2007
    Location
    ATL
    Posts
    295

    Default Phenomenal!

    Really love the work. Textures are fannnnntastic! Oh, thanks for sharing those alphas! I really wish there was a Brush spot at the download center where matcaps can be found. I've a few I'd upload for sure! Look forward to seeing more of your work. Ref folder jewels indeed!

  10. #10

    Default

    Congratulations for the top row,
    Really deserved, you have some stunnin work here,
    Added to my favs
    Cheers
    Fernando

  11. #11

  12. #12
    New Member Follow User Gallery
    Join Date
    Jun 2007
    Posts
    28

    Default

    freaking awesome bro!!, totally top row, this is great example of profesional work, five stars from me. Congrats and keep it up!!!!

  13. #13

    Default

    saw the old man model in the cgtalk front page, and a frontpage here is just as deserving, keep up the great work!

  14. #14

    Default

    you are simply an amazing artist and a huge inspiration!
    thanks for sharing

  15. #15
    Senior Member Follow User Gallery
    Join Date
    May 2008
    Location
    Melbourne
    Age
    51
    Posts
    467

    Default

    Awsome..Love the turtle and the Rhino top notch work..Congrats..
    Nice too see another Melbourne Zbrusher .

Page 1 of 7 1234 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •