Hey all,
Here's some old hard surface work I finished a couple months back. It was sculpted entirely in Z-brush and rendered in Mental Ray.
Enjoy!
***8718;Z-brush Viewport shots***8718;
![]()
![]()
Hey all,
Here's some old hard surface work I finished a couple months back. It was sculpted entirely in Z-brush and rendered in Mental Ray.
Enjoy!
***8718;Z-brush Viewport shots***8718;
![]()
![]()
Last edited by MikeANash; 12-08-10 at 03:20 PM.
SWEEEEET!!!!!!! Amazing detail. One quick question tho, how did u get such crisp displacements? I currently have a very high rez monster sculpt and using 2k normal and displacement maps isnt quite cutting it. Are you decimating? 4k maps? And what material is that?
looks stunning!![]()
Very cool, great details![]()
this looks totally top row! very intricate and well designed details and form. Some insight into your workflow, number of subtools, WIP images would be great.
Very nice Model
Reuben
www.logomotionstudios.com
awesome
come on.. this got to be top row stuff zbc
sweet design. I like the scale hierarchy of the armor pieces.
Love it!!
freat proportions and details!
great job!
A full chrome render should look awesome too
3D character artist / Digital Sculptor
Portfolio
http://marianosteiner.com
Artstation
https://www.artstation.com/artist/marianosteiner
marianosteiner@gmail.com
thats frickin awesome...whats the poly count?
Really nice hardsurface Mike it's just awesome good job.
Take care
absolutely love it! i thought it was a figurine at first, very nice render
I should spend more time using mental ray lol
awesome work, and amazing render i had to look real close to check it was cg :P
Hey dude, this is really impressive detail!
Can you share some of your workflow on how you made those fine details ?
Did you make it with textures ? Those cavity details, defining the plates etc..
I love it, detail is amazing. More info on your process would be great.