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It’s time for another interview!
This time around we’re taking a departure from movies and computer games to bring you a spotlight on illustration! Olivier Thill and Benjamin Alcover are hard at work on a graphic novel created and rendered entirely with ZBrush and Photoshop.
Some of you have seen their work posted here at ZBC before. (If you haven’t, be sure to click the link to their thread, which is found in the interview.) Now we get to go into much greater detail as we talk about how ZBrush is being used for this groundbreaking project, how they get a cell shader style of render from ZBrush, and much more!
Here’s a sampler of the many images that you’ll find. You can view them in high resolution from the interview pages.
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We want to extend a hearty thank you to Benjamin and Olivier for taking time out of their VERY busy schedules to speak with us and share their ZBrush insights and techniques!
Use this thread to discuss the interview!
Be sure to also check out our many past interviews, which can be found in the ZBrush Artist Interviews forum and the User Stories page at the Pixologic website.
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